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Promo Wrestling WorldEventsUpdate - August 21st
Game update

Update - August 21st

Promo Wrestling World · published 21 Aug 2026, 14:45 UTC

All eventsPlayers around this dateRead on Steam

TAG TEAMS, TRIOS & TITLES

  • Added the Freebird Rule for eligible trios, allowing any two recognized members to defend their tag-team championship while keeping one shared title reign and lineage.
  • Freebird championship credit, defenses, title history, news, AI booking, manual title changes, and former-champion effects now recognize the full trio.

WORKER CONVERSATIONS & LOCKER ROOM

  • When a wrestler says they have multiple problems, the sit-down now lists every active issue plainly instead of making the player search through unrelated canned questions.
  • Each problem explains what caused it and the exact action that can address it, with direct links to the relevant Booking, Storylines, Titles, Contracts, or Press screen.
  • Grievances can now resolve through the appropriate gameplay response, including kept promises, fulfilled requests, decisive revenge wins, or sustained trust and morale recovery.
  • The Locker Room now shows the number of specific problems on the affected wrestler and opens the conversation on the relevant problem list.
  • Worker portraits now appear throughout the Locker Room when authored images are available, with clean initial-based fallbacks.
  • Long-serving, respected veterans can now organically grow into locker-room leaders through play rather than only through World Editor authoring.

RIVAL PROMOTIONS & TV WARS

  • Rival show quality now reflects both the drawing power and in-ring ability of the wrestlers they actually employ instead of starting from a fixed rating.
  • A rival's product style determines how strongly popularity, work skill, momentum, and roster depth affect its shows.
  • Rivals can now counter-program announced dates, compete for venues, raid expiring contracts, bid up renewals, pressure television partners, and plant dirt-sheet stories when their era and resources allow it.
  • Rival actions are deterministic, era-aware, economy-capped, and recorded with receipts explaining who acted, why, and what changed.
  • TV War and rival-company views now explain rating movement, product trends, direct competitive pressure, and the recent events behind those changes.

CAREER ROLES, STORIES & WORLD NEWS

  • Owner, General Manager, and Head Booker careers now enforce their authored responsibilities across finances, staff, television, facilities, production, acquisitions, rebranding, and company direction.
  • Blocked actions explain which role has authority instead of allowing every career to play the same way.
  • Hot, relevant storylines now help sell tickets and pay-per-view buys, with bounded effects that preserve the wider economy.
  • World News is now connected to gameplay through small, time-limited audience demand effects instead of operating as a purely decorative feed.
  • Press tools and news coverage are more tightly connected, while lower-value Press navigation has been consolidated to reduce sidebar clutter.
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