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Day Before Heaven Playtest›Events›Stable Update - First Steam
Game update

Stable Update - First Steam

Day Before Heaven Playtest · published 22 days ago

All eventsPlayers around this dateRead on Steam

Additions / Changes


- Added a simple tutorial.
- Added the following options to the settings menu:
- Speed up battle skill/camera animations
- Disable 3D particle effects

Balance


- Nazar has been nerfed to take away 3 enemy turns rather than all of them.
- Renamed Baldur's Oath to Mistletoe and slightly nerfed it to a 15% repel chance.
- Bear Trap now only activates against Physical skills.
- Flower Bud has been completely reworked.

UI


- Character level is now represented through stars rather than a number.
- Many UI icons such as dynasties, stats, and various skills have been updated to more polished ones.
- Added a visual indicator for losing MP during events.
- Exact enemy HP values are now visible.
- When hovering over a skill or choosing the target of a skill, all enemy resistances to that skill are displayed on-screen.
- Adjusted the proportions for player character sprites in battle. This will make the finalized character art look better and the old placeholder art somewhat bizarrely upscaled, so it will look better as further progress is made.

Bugfixes / Technical


- Artifacts can no longer block Unstoppable Rend.
- Blood-tipped Arrow should now correctly interact with Burning Acid.

More from Day Before Heaven Playtest

Other announcements

All events
Day Before Heaven PlayGame update8 Sep 2026Artifact System Rework UpdateAdditions / Changes · Artifact limits and rest nodes have been completely revamped. · Characters can now only have up to 4 Artifacts. This limit increases the further you progress through a run, up to a maximum of 8. The exact limits are not set in stone for the final game. · Artifacts can now be replaced, just like Skills. Certain Artifacts, such as protagonist starting Artifacts, are not remo…Day Before Heaven PlayGame update20 Aug 2026Renderer ChangeChanged windows renderer to d3d12.