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TOOSIN : 투신 Demo›Events›July 23 Developer Note
Community

July 23 Developer Note

TOOSIN : 투신 Demo · published 48 days ago

All eventsPlayers around this dateRead on Steam

Hello, this is TEAM NIRIZ.

We sincerely thank everyone who has been waiting for and supporting TOOSIN.

We are currently refactoring most of TOOSIN's core systems. The upcoming Version 1.0 Beta, scheduled for early to mid-August, will provide a significantly different gameplay experience compared to previous versions.

TOOSIN 1.0 Release Schedule

Early to mid-August: TOOSIN Version 1.0 Beta release

Late August, after beta testing: Official Version 1.0 release

TEAM NIRIZ Development Update

Two new members have joined TEAM NIRIZ, bringing the team to a total of three members, including myself. We are currently preparing our next project, with the goal of releasing a demo early next year.

I will continue to personally oversee the development and updates of TOOSIN.

Official Website

https://teamniriz.com/

Major Changes

1. Stage Reward System

Rewards will be granted after clearing stages whose numbers end in 3, 7, or 0.

Examples: 3 / 7 / 10 / 13 / 17 / 20

Combos, Special Abilities, Classes, Outfits, Weapons, and other rewards will be granted at random.

Acquired rewards will be permanently retained and will not reset upon death.

2. Play Point and Trait System

The existing Gold and Shop systems will be removed and replaced with a new Play Point system.

Play Points will be retained even after death and can be used to purchase various Traits.

Traits will reset upon death, but all Play Points spent on them will be fully refunded.

Players can use the refunded points to freely rebuild their Traits according to their preferred playstyle.

3. New Special Abilities

A total of seven Special Abilities, including Active and Passive abilities, will be added.

Players can equip one Special Ability from the weapon selection screen.

These abilities will have a significant impact on combat style and survival strategy.

Examples: Sword Aura, Barrier, Berserker

4. Weapon Enhancement System

The default weapons of the Fighter and Swordsman can be enhanced using Play Points.

Weapons can be enhanced up to +30, with their performance increasing at each enhancement level.

5. Class Advancement System

Through the new Class Advancement system, the three existing characters will be able to freely use the combos and weapons of the Fighter, Warrior, and Swordsman.

Players will be able to choose their preferred combat style without being restricted by their selected character.

6. Combat Power System

A new feature will allow players to check an opponent's estimated Combat Power before battle.

This will make it easier to understand the expected difficulty before entering combat.

7. Enemy AI and Attack Pattern Improvements

All combat patterns used by existing enemies have been completely reworked.

New attack and reaction patterns have been added, and enemy movement and actions now connect more naturally.

Sudden attacks have been improved, allowing players to clearly recognize attack animations before an enemy strikes.

Enemy AI will analyze the player's movement routes and combat patterns, adjusting its behavior and difficulty accordingly.

Repetitive behavior has also been reduced, allowing enemies to respond more effectively to a wider variety of situations.

8. Attack Speed and Combat Balance Adjustments

The maximum attack speed of both players and enemies will be limited to 1.5x.

This change addresses attacks that were previously too fast for players to react to properly.

Perks and Trait values will also be comprehensively adjusted to improve the overall pace and balance of combat.

9. UI and Visual Improvements

Unique portraits will be added for every character, and portraits for both players and enemies will now be displayed during gameplay.

Most Ability and Weapon icons have been redesigned.

Most combat effects have been replaced with higher-quality visual effects, making attacks and hits easier to recognize.

10. Ranked Season 1

Ranked Season 1 will begin alongside the official Version 1.0 release.

Players will be able to compete against others and climb the rankings during the new season.

11. Tutorial Overhaul

Previously, the tutorial took place in the Training Ground immediately after starting the game. Version 1.0 will introduce a completely new tutorial format.

When starting the game, players will first see a UI explaining the basic controls, key bindings, and available options.

After the instructions, players will enter the Arena instead of the Training Ground.

The default character will be the Warrior, who will spawn together with a designated enemy.

During the tutorial, the player and enemy will have unlimited Health, and the player will also have unlimited Stamina, allowing for unrestricted combat practice.

A message reading Learning Player Patterns, along with a progress indicator, will appear in the upper-right corner of the screen.

The system will analyze the player's combat style. Once the analysis is complete, the message Pattern Analysis Complete. Difficulty Adjusted. will appear.

The player will then be moved to the Main Hub, completing the tutorial.

12. Save Data Changes

Beginning with the Version 1.0 Beta, the save data structure and saving method will be changed.

Save data from previous versions will not be compatible. All players will begin the game with new save data.

13. Demo Version Update

The Steam Demo will be updated after the official release of TOOSIN Version 1.0.

We are preparing the demo so that players can experience most of the updated content, including the new tutorial, new systems, improved AI, UI updates, and visual improvements.

14. Additional Improvements

• Fixed various crashes

• Optimized GPU usage and overall performance

• Improved enemy AI and attack patterns

• Fixed attacks that occurred too suddenly

• Adjusted maximum attack speeds for players and enemies

• Rebalanced Perk and Trait values

• Replaced most combat effects with higher-quality effects

• Improved combo guide videos and presentation

• Redesigned most Ability, Weapon, and Trait icons

• Improved UI readability and usability

• Adjusted overall combat balance

• Fixed various bugs

More detailed information will be provided in the patch notes released after the Version 1.0 Beta update.

We will continue doing our best to make TOOSIN a more enjoyable and polished game.

Thank you, as always, for your continued support.

- TEAM NIRIZ -

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