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Organize my ShopEventsWe're out! 🎉 Let's decide what the next parts will be like!
Community

We're out! 🎉 Let's decide what the next parts will be like!

Organize my Shop · published 24 Jul 2026, 17:20 UTC

All eventsPlayers around this dateRead on Steam

Hello, everyone!

Our game has finally launched, and we're beyond excited to welcome each and every one of you!

Please remember that we're a very tiny indie studio. This is our very first game in this genre, but we've completely fallen in love with it and plan to create more and more games, making each one better than the last.

Right now, during launch, with so many players jumping into the game, it's incredibly important for us to hear your feedback. And of course, we'd also be incredibly grateful if you could leave us a Steam review — it truly helps us grow, keeps us motivated to continue, and helps more players discover the game!

We want to grow this genre together with you. Play the game for a bit, then leave a simple combination of numbers and letters in the comments, by answering a few questions about the future of our games:


🧠 Question 1. Item Placement Mechanics

  • 1 — Keep everything as it is. Manual placement: you aim at shelf slots yourself, you can stack items on top of each other (towers), and swap their positions by dragging one item onto another.

  • 2 — Full Auto-Snap (Magnet). We'll try implementing a system where you simply throw an item onto a shelf, and it automatically snaps into its perfect position. However, this would remove manual stacking, and most likely remove the quick item-swapping mechanic as well. You would only be able to pick up a single item from a shelf, instead of an entire stack (tower), like you can now.

🗺️ Question 2. Level Structure & Progression

  • 3 — Long progression (5–6 hours). This is how the game works right now. You first get familiar with the shelves, then they gradually become more challenging and mixed together. Items appear more often, but this encourages you to memorize their locations and solve more complex challenges in the final levels.

  • 4 — Short and unique (1–2 hours). Fewer levels, but almost every level is unique, with brand-new items and little to no repetition.

📦 Question 3. What do you think is the ideal level scale?

  • A — Gradual growth: Start with simple levels featuring 1–2 shelves, then move on to medium-sized levels with 4–6 shelves, and keep expanding from there. Finally, you'll reach massive levels featuring 20–30 shelves. This is how the game works right now.

  • B — One Final Boss Level: First, we complete small levels (1–2 shelves of each type), then at the very end we face one gigantic challenge level with 1,000–2,000 items, featuring absolutely everything!

  • C — Your own idea (tell us in the comments).

⚡ Question 4. Should "Chaos" Mode Become the Default?

By the way, we've already released the Chaos DLC, where items start randomly scattered across all shelves and the conveyor belt. Would you like future games to have every level start this way by default?

  • Yes — Yes, I want Chaos from the very beginning: it makes organizing already-filled shelves more exciting.

  • No — No, I want to place items from the conveyor belt: I enjoy starting with empty shelves and gradually filling them, without chaos everywhere.

(One important note: if the Auto-Snap (Magnet) mechanic wins in Question 1, the Chaos mode on shelves will no longer be technically possible, because the quick item-swapping mechanic will have to be removed from the game.)

Example comment:

"1 - 3 - A - No. I enjoy placing everything manually, I prefer longer gameplay, and I think Chaos should stay as a fun optional mode, not the default experience."

You don't have to follow our survey exactly, you can simply share your own vision for the game in the comments! We'll use your feedback to help shape future games in the series, and we'll do our best to bring your favorite ideas to life.

Thank you for being here with us, for sharing your thoughts, for leaving reviews, and enjoy the game! 🧩

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