Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ghost Watchers›Events›Patch Notes 13 July
Game update

Patch Notes 13 July

Ghost Watchers · published 56 days ago · build 24184789

All eventsPlayers around this dateRead on Steam
  1. Reworked the save system
  2. Fixed pentagram activation with the dagger
  3. Fixed the pentagram's attack circle
  4. Fixed ghosts getting stuck in place and their false teleportations
  5. Fixed false transitions between ghost states
  6. Fixed the display of weekly tasks
  7. Fixed a rare bug with mind stealing by rank 4 ghosts
  8. Fixed a rare bug with the Dream Eater's trait
  9. Improved separation between ghost voice recognition and voice chat
  10. The ghost now only takes the first item that hits it — the rest bounce off. Fixes a bug where throwing many items at once wouldn't trigger the weakening
  11. Fixed a visual bug with ancient ghosts flinging items away
  12. Fixed an issue with saving upgrades in the lobby
  13. Fixed a bug where the mirror, footprints, and other objects would spawn in the scene when the server connection was unstable
  14. Fixed a rare bug with mouse controls
  15. Fixed a bug where the screen resolution wasn't applied on subsequent launches
  16. Fixed a bug with picking up items
  17. Fixed a bug with the Plague burning swamps
More from Ghost Watchers

Other announcements

All events
Esports20 Aug 2026IRONSAND is OUT NOW! + A Quick Ghost Watchers UpdateHey Folks! Today, we have something new to share with you — IRONSAND is officially OUT NOW on Steam! IRONSAND is a fast-paced co-op FPS roguelite where you fight hordes of machines, create powerful builds, combine abilities with your teammates, and take on enormous mechanical Titans. If you enjoy chaotic co-op sessions, experimenting with different builds, and destroying things with friends, we…Esports30 Jul 2026Hollow HideHey, Hunters! While we continue working hard on the Gameplay 2.0 update and other improvements for Ghost Watchers, we want to share something special with all fans of co-op horror. Our team is developing a game that will test your nerves in a completely new way. Meet Hollow Hide! It’s an asymmetric co-op hide-and-seek horror with unique mechanics. If you love the teamwork and tension of Ghost W…Community4 Jun 2026Gameplay 2.0 Devlog №3Hello, hunters! Or perhaps not just hunters... We continue working on the Gameplay 2.0 update and have already added 4 faculties, each with its own specialization. You will be able to unlock in-game content by completing missions for each faculty. We have also added a system of active and passive perks, allowing you to experiment with different ghost-hunting strategies! We have refined the sess…