Game update

Regular Update (experimental)

Desynced · published · build 24149183

Experimental 1.0.18044

Changes

  • Treat the movement distance number of the GOTO register set to infinity as infinitely large (not 0)

  • Make a drone which has its GOTO register explicitly set to 1 not automatically dock (until now docking was done with both 1 and the default 0)

  • Behavior instruction 'Lock Item Slots': When locking all slots, instead of being limited to storage slots, make it affect slots matching the type of the item being set (i.e. Storage or Gas)

  • Behavior instruction 'Unlock Item Slots': When unlocking all slots, instead of being limited to storage slots, make it affect slots of all types

Fixes

  • Fix visibility and power range visualization circles becoming stuck when switching the selected unit (i.e. by pressing a shortcut group key or back space or shift-clicking a register with a target reference) while hovering a component socket or item slot

  • Make hovering an item slot show an arrow of the order related to the hovered item slot instead of visualizing any order that targets the currently selected unit/building

  • Show range of light components in the tooltip and visualize it in the world when hovering the mouse on an equipped light component

  • Trigger blight discovery even if the faction has no player logged in

  • Fix unequipping a Blight Charger component on alien and bug units disabling their inherent blight shielding

  • Make behavior editor Memory Viewer window slightly wider so the 10th item of each row doesn't get cut off

  • Fix multiplayer state potentially going out of sync when a unit docks/is possessed then undocks/is unpossessed in a different 60x60 map chunk

  • Avoid logging Lua error 'entity isn't placed on the map' when a worm attacks then immediately gets possessed or docked

  • Fix GOTO queueing to multiple dropped items aborting after picking up the first one since ver. 1.0.18020

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