
This update focuses on combat feel, tutorials, progression, loot, UI clarity, and bug fixes.
Combat feels faster and clearer
Faster encounter transitions
Better synced movement
Improved Mighty Blow timing and feedback
Added screen shake for Mighty Blow, crits, and hits
Improved weak point clicking and attack readability
Updated Knight and Duelist tutorials
Duelist first-run tutorial now appears correctly
Skipping tutorials now saves properly
Improved enemy attack UI and hover states
Cleaner gold, essence, heal, damage, and armor popups
Fixed cursor issues
Added skull currency from bosses
Skulls are shown during runs and in the upgrade tree
Improved upgrade layout, descriptions, colliders, and highlights
Added/adjusted character-specific upgrades
Loot rooms now give better guaranteed rewards
Sell prices now scale with item level
Fixed item loss, stuck sell prices, potion refill, and merchant bugs
Equipped items can no longer be sold directly
Rings and enchantments improved
Fixed crit ring exploit
Improved ring tooltips, colors, VFX, and stat formatting
Rebalanced enchantments
Removed hidden character damage bonus
Upgrades rebalanced
Rebalanced armor and armor regeneration
Enemy-in-room rebalance
Lowered default volume fix
Synced main menu and pause menu volume
Added combat feedback sounds
Added more sprites
Synced weapon animations
Improved menu parallax
Cleaned up popup spacing
Fixed issues with HP bars
Fixed issues with tutorial enemies
Fixed issues with upgrade prices
Fixed issues with item levels
Fixed issues with armor regeneration
Fixed issues with merchant interactions
Fixed issues with character-specific unlocks
Fixed issues with boss dialogue
Fixed issues with weak points
Fixed issues with stuck tutorials
Fixed issues with incorrect stat displays
Fixed issues with popups not pausing the game properly