Game update

Regular Update (experimental)

Desynced · published · build 23930934

Experimental 1.0.17996

Additions

  • Add windowed mode to behavior editor (limited view which still allows map and unit control)

  • Added new guided behavior tutorials (accessible via the behavior help welcome screen)

  • Added faction wide memory as an option for all memory behavior instructions (and also in the Memory Viewer window in the behavior editor)

  • In the Memory Viewer, add deleting of a single array besides just the 'Clear All' button

  • Added game option to disable story related popups

Behaviors

  • New instruction 'Check Logistics'

  • Instruction 'Set Logistics': Added option "Connect To Logistics Network"

  • Removed instructions 'Connect', 'Disconnect', 'Enable Transport Route', 'Disable Transport Route': Will automatically get converted to 'Set Logistics'

  • Fix Instruction 'Mine': Avoid it resetting a miner component's progress when setting to a specific resource node target reference

  • Fix instruction 'Mine': Don't jump to 'Cannot Mine' branch when being able to mine but already is mining the same target

  • Fix previously removed instruction 'Get Grid Efficiency' to correctly convert old behaviors to use 'Get Grid Info' instead of it becoming an invalid instruction (bug in 1.0.17971)

  • Instruction 'Check Blight': Add 'No Visibility' pin to match 'Check Altitude', add option to check for near blight (blight gas can be extracted there)

  • Instruction 'Check Altitude': Add option to check for increased wind (high enough for increased wind power)

Changes

  • Don't show contents of a dropped item in a register with a target reference if the player faction has no visibility on it

Fixes

  • Automatically end debug inspecting in behavior editor if the inspected target is destroyed or converted (i.e. Command Center deployment)

  • Fix various spelling mistakes in tech descriptions, story popups and behavior instruction details

  • Fix 'Carry Items' not getting applied when pasting settings onto a building with an Item Transporter equipped

Reminder that Experimental is exactly that, back up your saves!


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