Deadly Trick · published

First of all, we would like to sincerely thank everyone who has played the Deadly Trick demo and shared so many valuable suggestions and pieces of feedback with us.[/p]
Thanks to your interest and opinions, Deadly Trick was able to improve in a much better direction throughout the demo period!
The Early Access release schedule for Deadly Trick is as follows.
Until the Early Access release, we are working hard to improve the overall quality of the game,
and we are currently developing the following elements so that they can be reflected at launch.
- Expanded Deadly Trick applicability
- Reworks for some character abilities
- Improved clue visibility during trials
- Additional detailed room option settings
- Additional detailed victory condition settings
- In-game shop page
- Other bug fixes and quality-of-life improvements
We are preparing to include these elements according to schedule as much as possible,
but some details may be adjusted or their implementation schedule may change depending on development circumstances.
If there are any changes, we will notify you through an announcement as soon as possible.
In preparation for the Early Access release, we will unfortunately have to close the demo servers.
After this time, the demo build will no longer be playable normally.
Please note that all times are based on KST.
The feedback you sent us during the demo period has been a tremendous help to us.
Without you, we do not think Deadly Trick could have improved as much as it has.
To everyone who played the game, shared your opinions, and sometimes pointed out issues with sharp and thoughtful feedback, we sincerely thank you.
Thanks to you, we were able to gain a lot of strength to continue development.
As mentioned in a previous announcement, Deadly Trick will continue to receive updates even after the Early Access release.
We are currently preparing the following content.
- New map
- Character skins
- New characters
- Features that make deduction during trials more enjoyable
In particular, we also plan to add features that allow players to draw while discussing during trials, or freely place clue and character blocks to visualize their deductions.
In addition, we will continue to review and reflect the suggestions you actively share with us,
and Deadly Trick will strive to become a game we build together with our players, just as we did during the demo period.
Thank you so much for being with us so far.
We hope you will continue to support Deadly Trick.
From Finalblow