Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Coffee Break ParadiseEventsPatch 5
Game update

Patch 5

Coffee Break Paradise · published 29 Jun 2026, 03:50 UTC

All eventsPlayers around this dateRead on Steam

Changes:

  • Internal optimizations and fixes for minor code warnings.
  • The first customer now spawns much faster when starting a new game, preventing long initial wait times.
  • The food menu filter now supports localized item names and native categories to prevent the menu from appearing empty by default.
  • Improved and stabilized wall visibility mode and cutaway shaders.
  • Tables now auto-detect surrounding seats automatically.
  • Reworked category icons and item grouping in Build Mode.
  • Implemented new Attachment Point rules for furniture placement.
  • Added outline visual feedback upon item removal.
  • Added UI for rotate control in both character customization and in-game camera
  • Removed Volumetric Fog to resolve conflicts and improve rendering performance.
  • Adjusted model scaling and camera distance.

Bugs Fixes:

  • Fixed the patch note panel.
  • Fixed a critical issue where the main UI Canvas could be accidentally hidden on initialization.
  • Fixed a NullReferenceException that occurred when clicking kitchen equipment too quickly during scene load.
  • Fixed a bug in the Food Menu where clicking category tabs would permanently destroy the other tabs.
  • Fixed Build Mode error messages bypassing the localization system and always displaying in English.
  • Fixed artifacts in the glass cutaway shader.
  • Fixed doors and NPCs passing through walls.
  • Fixed overlapping issues with objects and models.
  • Fixed main menu NPCs and Main Title objects placement.
  • Fixed lighting bugs and post-processing adjustments.
  • Fixed a DOTween error that broke UI animations, such as buttons and speech bubbles, when objects were destroyed.
  • Fixed the tutorial panel, Production Menu, disappearing by itself during the tutorial steps.
  • Fixed the table-cleaning bubble becoming invisible because the game was pausing the DOTween animation.
  • Fixed the side menu, Quick Access, not returning after the player skipped or completed the tutorial.
  • The “Open/Close” café button now respects the selected language instead of remaining stuck in one language.
  • Fixed a NetworkVariable warning in NPCController before it was spawned on the network.
  • Fixed a ProbeReferenceVolume instantiation error.
  • Added handling for duplicate Singleton warnings when reloading scenes.
  • Fixed GUID errors.

New Features:

  • Camera Anti-Obstruction system implemented and stabilized.
  • Implemented Undo/Redo commands prototype in Build Mode.
  • Re-introduced the Tutorial System.
  • Steam Integration and achievements prototype.
  • Staff Management (Gerenciamento de equipe) prototype.
  • Added new items: Cupcake machine, gumball machine, new floors, walls, windows, seating, ceiling lamps, and decoration items.
  • Added new skin tones for characters.
  • Background music re-implemented in Gameplay scene.
More from Coffee Break Paradise

Other announcements

All events
Coffee Break ParadiseGame update11 Jul 2026Patch 6Changes: · The Settings panel language selector now supports compact flag + language display. · The graphics quality dropdown now updates its labels according to the selected language. · The Settings panel now keeps the Auto Save option as its own toggle. Bug Fixes: · Fixed duplicated Show Tutorial rows being created in the Settings panel. · Fixed Settings panel rows inheriting unused visual co…Coffee Break ParadiseGame update12 May 2026Patch 4Changes: Counters now use grid occupancy and show footprint highlights while being placed. Free-place furniture previews now highlight their occupied grid cells. Improved counter module socket calibration and snapping rules. NPCs now reserve interior entrance slots while entering the cafe to reduce crowding. Tutorial progress is now saved and restored more reliably after scene loads. Food picku…Coffee Break ParadiseGame update4 May 2026Patch 3.5Patch 3.5: Changes: It's now possible to enter build mode when NPCs are inside the building. Bugs Fixes: Fixed translation issues PT-BR/ENG. Refined item selection and placement precision. Fixed Specific messages for area error, collision, invalid attachment, incompatible seat, lack of money, missing floor and blocked item. New Features: Added new furnitures. Items blocked by reputation. Added…