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Taimanin Squad›Events›June 25th Maintenance Complete
In-game event

June 25th Maintenance Complete

Taimanin Squad · published 3 months ago

All eventsPlayers around this dateRead on Steam

Greetings, Captains.

The maintenance for June 25th, 2026, is complete.

1. New Content Added

• Arena Tower

The Arena Tower has been added as new challenge content.

Challenge for the top by overcoming restrictions on each floor! A variety of rewards, including "Fragment: Kaliya", await!

If you're struggling to clear, you can watch the runs of other Captains who have successfully cleared that floor for tips!

Additionally, you can obtain more generous Ranking Rewards based on your rank.

※ The Arena Tower resets on the 1st of every month, and the first reset will be August 1st.

2. Limited-Time Packages

A limited-time Step Up 'S' package has been released, where you can acquire better rewards as you progress in steps.

◇ Main Rewards: Character "[Legend] Francis", Weapon "Pop Star" (Francis)

◇ Sales Period: Until July 16th, 2026, 00:59 (UTC)

※ The character "[Legend] Francis" and Weapon "Pop Star" (Francis) will not be added to Premium or Special Recruit, or to Weapon Supply. But they will be added to the Assemble and Weapon Development list after August 20th, 2026. Please note that the schedule is subject to change, so refer to future notices for details.

3. New Packages Added

3-1. Rank-Up Package for Rank 90, 95

◇ Main Rewards: Skills Textbook: Legend, Promotion Certificate: Grade 5, Energy Drink, Gems

◇ Permanent Effect:

└ Permanent Effects: Tactical Training rewards +25% & Battle Boost Ticket capacity +25 (Effects are identical for both packages)

※ This package is limited to 1 purchase per account.

3-2. Tactical Membership

◇ Applied Effect:

└ Tactical Training reward +50% & Instantly receive 50 Multipurpose Blueprint upon purchase (One-time only) & 15 Multipurpose Blueprint daily upon login during the membership period & Max. energy +25 & Battle Booster daily recharge +15

※ Multipurpose Blueprint is a merge-exclusive item that can be exchanged for any desired blueprint at a 1:1 ratio.

3-3. Legendary Login Package

◇ Main Reward: Legendary Character Selection Ticket.

※ Once purchased, you will receive the 7-day cumulative attendance rewards indefinitely, even if the sale period expires.

4. New Bond Story & Bond Skill Added

New Bond Story: "Hell Knight & Hell Knight" (Ingrid & Lina)

└ Bond Skill

• Wicked Blaze

5. Assemble & Weapon Development List Update

5-1. Assemble

New characters have been added to the Assemble.

◇ Added: [Legend] Uehara Rin, [Legend] Kaliya

※ Uehara Rin fragments can be acquired from Exchange Post - Clan Token, Mileage, Gems.

※ Kaliya fragments can be acquired from Combat - Arena Tower.

5-2. Weapon Development

A new weapon has been added to the Weapon Development.

◇ Added: [Legendary] Lightning Saber II Raizin

6. Character Revisions

6-1. Lina Skill Revision

└ Skill 2 "Cherry Blossom Illusion" & Passive Skill "Nomad’s Hell Knight"

The skill effects above have been adjusted to apply not only to targets with higher SPD than the character but to bosses as well.

• Before

If the target's SPD is higher than the character's

• After

If the target's SPD is higher than the character's or if the target is a boss

└ Skill 2 "Cherry Blossom Illusion"

The above skill's effect value has been adjusted.

• Before

The target is inflicted with (10%) &Bleeding at a 10% chance.

• After

The target is inflicted with (10%) &Bleeding at a 30% chance.

6-2. Su Jinglei Skill Revision

└ Passive Skill "Reverse Scale"

Fixed an error in the skill description to accurately reflect the effect, which was already functioning correctly in-game.

• Before

When hit, reduces the Cooldown of Kokuryuha by 1 turns at a 40% chance.

• After

When hit, reduces the Cooldown of Kokuryuha by 1 turns at a fixed 40% chance.

6-3. Torajiro Skill Revision

└ <White Tiger Fists> Rip and Tear

The weapon skill description has been revised for better clarity.

• Before

Performs an additional attack without any conditions.

• After

Performs 1 additional attack without any conditions.

6-4. Snake Lady Skill Revision

└ Skill 2 "Snake Kick"

The effect value for the Skill 2 Snake Kick has been added.

• Before

Inflicts Poison for each Buff the target has.

• After

Inflicts 2.5% Poison for each Buff the target has.

6-5 Yuri Hisui Skill Revision

└ Passive Skill "Eclipse Meld: Resonate"

Fixed an error in the skill description to accurately reflect the effect, which was already functioning correctly in-game.

• Before

When using Eclipse Meld: Syphoning Strike, inflicts Immobilize on the enemy.

• After

When using Eclipse Meld: Syphoning Strike, inflicts Immobilize on an enemy at a 50% chance.

7. New Features in the game

• Platinum Tier Matchmaking

An exclusive matchmaking feature available only to players who have reached the Platinum Tier in the Arena has been added.

This feature consumes more Gold than a standard search, but the matchmaking range is adjusted to search for opponents strictly within the Platinum Tier.

※ This feature will be activated once the Platinum Tier rankings are established for the top 200 players.

• Bond Preview

A preview feature has been added to Codex - Bond, allowing you to freely try out Bond Skills.

You can use this feature even if you do not own the characters required to activate the Bond.

8. In-Game Changes

8-1. Heal Skill Effect Adjustments

• Overheal Effect Added

When an instant healing skill (excluding Healing Over Time, Life Steal, etc.) restores HP beyond Max HP, 35% of the excess healing is granted as a Shield. This Shield bypasses Buff Block effects.

※ The HP recovery from the Healing Set is categorized as instant healing, not a healing-over-time buff, and thus the aforementioned Overheal effect will apply. (The total healing amount remains the same as before.)

• Instant Healing Effect Adjustments

The healing amount of instant healing skills (excluding Healing Over Time, Life Steal, etc.) has been increased by approximately 20% compared to before.

8-2. Weakness System Added

Some bosses (e.g., Tower Boss Kaliya) have weaknesses to specific debuffs.

Even if a boss is immune to a certain debuff, if that debuff is their specific weakness, inflicting it will accumulate Weakness Exposure instead of applying the actual debuff.

Each time you attempt to inflict a Weakness Debuff, Weakness Exposure keeps stacking up based on the debuff's trigger rate.

The damage dealt to the boss is permanently increased until the end of the battle based on how much Weakness Exposure you've stacked up.

9. Improvements and bug fixes

└ Added visual effects to 5 types of buffs/debuffs. (Stealth, Blood Bond, Blood Mark, Vulnerable to Burn, Vulnerable to Bleeding)

└ Added a Notice shortcut button to the main Lobby screen.

└ Added a frame function to profile.

└ Fixed an issue where the number of Promotion Certificate: Grade 1 was not displaying at the top of the Grade 1 tab in the Upgrade All.

└ Fixed an issue where guaranteed debuffs failed to apply correctly due to being inadvertently affected by chance-reduction effects.

└ Revised typos and awkward expressions in some languages.

Thank you.

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