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Astrea: Six-Sided Oracles›Events›Bug Fixes - v1.2.991
Game update

Bug Fixes - v1.2.991

Astrea: Six-Sided Oracles · published 3 months ago

All eventsPlayers around this dateRead on Steam

Hey Oracles,

New patch with many bug fixes!

Hope this will improve the experience of playing Astrea! 😎🎲✨

Patch Notes

Balancing

General

  • Now The Chosen Pool run modifier can yield non-chapter 1 dice.

Bug Fixes

  • Fixed Apian Drone triggering after the last enemy is defeated.

  • Fixed Astral Calling/Void Seek + Corrupted Soul triggering end of player turn interaction.

  • Fixed Boost not drawing additional dice if a die was drawn before Boost was triggered.

  • Fixed Anomaly Level 4 description on Traditional Chinese, Simplified Chinese, Japanese and Korean.

  • Fixed Clamour Pact 6 making Vengeful Stab blinking feedback blink non-stop.

  • Fixed Restoration Burst not considering Purification increasing effects.

  • Fixed Reliable Eight and Sealed Pool not working together.

  • Fixed Daily Run using modded Starter Die sets.

  • Fixed clicking too fast on choose die windows causing to compute the click multiple times (Example: choosing a die from Astral Calling drawing two dice).

  • Fixed text overflow with large amount of status effect stacks.

  • Fixed Gravitational Reagent + Aeon Tentacle triggering Astrium before start of turn dice drawing softlock.

  • Fixed tooltips not disappearing properly sometimes.

  • Fixed Decayed Star activating Devour after fading out.

  • Fixed Inventive + Sea Requiem softlock.

  • Mobile: Fixed opening any menus (draw pool, dice pool, map, etc.) during a character animation causing softlock.

May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea

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