Last week we unveiled one of the levels you will visit in Act 1: The Docks. This week, we bring you one of the key characters of the game.
Meet Khali, your captain and one of the central characters in Afterlight. Your journey begins with her...
And here is how she went from concept art to a game-ready 3D model.
Everything begins with the concept art, then the 3D character team picks up.
Silhouette, colour palette, weapons, and the details that make her recognisable and unique.
The 3D process starts with a rough blockout: basic proportions before committing to the sculpt.
After the high poly sculpt, the mesh gets retopologised. The colour map shows the UV layout, the foundation for texturing.
The finished result: textured, with all props, and ready to kickass!
We will be focusing on animation, from how we make them to how they look for different ancestries.
See you in the Drift 💫
The Epictellers Team
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