As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
How do I subscribe to the Unstable beta branch?
Right-click PZ in your Steam library.
Select "Properties".
Under "Game Version & Betas" select "Unstable".
NEW
- Added Controller Re-Mapping
- Added extended idle animations when seated on the floor
UI/CONTROLLER
- Added new Gamepad Customization UI
- Controller Input Fixes
- Added the ability to press the X button to clear text entries
- Fixed controller issues in MapSpawnSelect
- Fixed controller issues in LoadGameScreen
- Fixed GrabCorpse binding not also dropping corpses
- Fixed the A button not toggling the ingredient inputs panel in the Build window
- Fixed the X button not clearing the text in ISTextEntryBox in some cases
- Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
- Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
- Fixed being unable to interact with some crafting stations on controller
- Fixed controllers not working in WorldMap
- Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
- Fixed navigating the add note menu on controller creating errors and locking the player
- Fixed aiming left or right on controller also aiming slightly downwards
- Fixed "Show the survival guide on startup" setting preventing players from performing several actions on controller
Added vertical scrollbar to survival-guide textReworked the User List window UIRemoved the obsolete "Choose Mods" button from the server-settings Mods panelFixed some icons overflowing in the animal tracks info windowFixed Feeding Trough Info UI widening indefinitely after being pinnedFixed survival-guide text rendering outside the panelFix tooltips for the Animal Breeding Season and Animal InfoFixed Blood Decals dropdown menu in options showing two percentage signsFixed the foraging info button not linking to the Survival GuideFixed equipped walkie-talkie RMC menu not having device optionsBALANCE
- Updated the colour of the Discomfort moodle to better differentiate from Unhappy
- Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
- Hiker occupation cost has been changed from -6 to -5
- Adjusted encumbrance values of several items and moveable objects
- Increased the amount of thread required to weave a fabric roll from 100 to 400
- Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients
MP
- Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
- Restored BanIP/UnBanIP and "Ban IP" UI on Steam servers for direct connections
- Fixed weapon magazines disappearing after reloading
- Fixed an exploit that allowed players to download server map data
- Fixed an exploit that allowed players to recover endurance constantly
- Fixed the consolidate action creating item duplicates
- Fixed an instance of killed zombies duplicating on server reconnect
- Fixed an instance of zombies disappearing
- Fixed local split-screen players not seeing each other in the game world
- Fixed being unable to enable FastMove cheat
- Fixed animals in the trailer disappearing after relogin
- Fixed some animals being visible to one player but invisible to another
- Fixed being unable to put a chicken in the trailer if it was taken from a hutch
- Fixed players having infinite endurance at high FPS
- Fixed players being able to sit together on the same furniture
- Fixed the Map Rempote Player Visibility settings not working properly
- Fixed fertilized eggs in a fridge continuing to show fertilized status
- Fixed an anti-cheat server-side exception
- Fixed a server-side exception while exercising
- Fixed a server-side exception when spawning an animal
- Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
- Fixed loot-window container buttons not updating when a padlock is added or removed
- Fixed fire sprites not rendering inside buildings
- Fixed Scrap Jewellery not adding gems to the player's inventory until after relogging
- Fixed sandbox option "All Known On Start" failing after the player leaves and rejoins the server
- Fixed being unable to shoot at wall lamps
- Fixed food items showing as frozen in the freezer, when they are still freezing
- Fixed zombie animations on stairs
- Fixed being unable to add ingredients to a drying rack from the ground
- Fixed towels not getting wet in the rain
- Fixed zombies not trampling crops
- Fixed player animation when getting up after bumping into a tree/zombie
- Fixed being unable to craft different items immediately after producing several identical items in a row
- Fixed zombie spawn being delayed after server connection
- Fixed non-pvp zones being removed after server restart
- Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
- Fixed animal skeletons reappearing in the player's inventory after relogin
- Fixed fishing rod bait not syncing properly
- Fixed sleeping with high encumbrance causing critical damage or character death
- Fixed dish encumbrance changing after being moved from inventory
- Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
- Fixed weapon condition desync when an item is transferred
- Fixed safehouse removal time server option not working properly
- Fixed safehouse text channel not working properly
- Fixed debug-spawned corpse items not matching on client and server
- Fixed an issue with the timed action queue not working properly when ripping clothes from a container
- Fixed incorrect animal icons being displayed in the inventory
- Fixed performing a medical check several times breaking the medical check window UI in multiplayer
- Fixed a number of UI scaling issues at smaller resolutions in multiplayer
- Fixed being unable to access fireplace inv via LMC after adding fuel
FIXES
- Fixed a rendering issue that could impact performance
- This should improve performance while driving through towns
Fixed all animals being femaleFixed severe performance issues occurring when "Generator tile range" is set to a high valueFixed issue causing trailers to flip after attaching if the car is too close to itFixed some media items teaching the wrong recipesFixed being unable to hop over low concrete road blocksFixed changing resolution in game causing crashesFixed Autodrink so that it now only applies to 100% waterFixed Engineer & Farmer not granting all of their intended crafting recipesFixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipeFixed zombies being unable to crawl under burned vehiclesFixed generator fuel consumption not being calculated correctly while outside loaded chunksFixed generator fuel consumption not being updated when microwaves automatically shut off.Fixed generator "on" light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.Fixed gas station pumps not properly recognizing available electricityFixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panelFixed being unable to drink directly from player constructed sinksFixed remote trigger bombs failing to trigger below z=0 or above z=7Fixed being unable to drop items out of an open/smashed vehicle window via RMC > DropFixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicleFixed collecting loose ground cover items creating the same amount of noise as chopping a treeFixed Small Crucibles of Iron & Steel returning Large Crucibles on depleteFixed animal leather items using the wrong item type.Fixed issues with some moveables caused by tile propertiesFixed being unable to disassemble log gatesFixed visual bugs related to floor tile propertiesFixed Swingset text being displayed as "Swingset Swingset". Now reads "Playground Swingset"Fixed multi-tile lamps not working as a single objectFixed item clipping caused by incorrect tile surface heightsFixed certain roof tiles preventing the creation of floor tilesFixed exceptions occurring after paint runs outFixed plunger spears being able to impale zombies on charge attacks, instead of knocking them overFixed security doors remaining locked after using "Unlock Door" in the context menuFixed radio presets randomising after picking up radio and place it back downFixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put downFixed being unable to change combo wash/dryer machine's modeFixed walkie-talkies remaining on when returned to a belt hotbar slotFixed animal weight changing after being placed on a butchering hook and removedFixed being unable to move keyrings from bag to inventory/container through transfer allFixed being unable to dismantle Makeshift Radios held in inventoryFixed missing spacing in AEBS weather reports.Fixed "Tainted" status still appearing in tooltip for Tainted Water when the sandbox option to display it was turned offFixed "Attach Animal to Tree" not removing rope from the player's inventoryFixed animals being visible through walls and solid barriersFixed Hydration Packs not gaining encumbrance when filled with waterFixed Scythed Grass being added to the player's inventory regardless of max carry weightFixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn't have room in their inventoryFixed a number of bags being unable to spawn with holesFixed being unable to pick up an animal corpseFixed tents not being completely destroyed by fireFixed players being unable to climb up a rope over water tilesFixed clicking on the context sub-menu of world objects preventing subsequent interaction with the context sub-menu of any inventory itemFixed washing machines having unlimited water even when plumbed to empty rain collectorsFixed animal stats not properly updating while outside loaded chunksFixed zombies dying when impacted by vehicles at low speedsFixed players being able to dig furrows and plant seeds on occupied tilesFixed vegetable oil requiring 30 whole seed pastes instead of 30 usesFixed missing textures on some bags when worn by female charactersFixed visual errors occurring when building near or on waterFixed water tiles sometimes being rendered twice, causing flickering along the shoreFixed a graphical issue on the loading screen after quitting the game while sleeping, and reloading saveFixed model for leather water bag breaking when worn with vestsFixed Bagel evolved repices text erroneously containing "Prepare Bagel"SFX
- Adjusted SFX volumes to bring all audio levels into a more balanced state
- Added new SFX for Vehicle Containers
- Added new SFX for stepping on leaf tiles.
- Added Unique engine start failure SFX for each vehicle type.
- Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
- Added ambient SFX to large and small ventilation objects.
- Added ambient SFX for Water Tanks and Fluorescent Tube Lights
- These are a work in progress and may not play in all circumstances.
Popcorn Machine now has an appropriate on/off sound.Reworked System for Item Transfer SFXZombie Trip SFX range has been increased to 70 tiles.Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.Zombie vocal SFX range has been increased to 70 tiles.Fixed SFX for "Sit on Ground" action not syncing properly with its animation.Fixed slicing bread, cake, or pie not using the appropriate SFX.Fixed curtains not playing sounds when opening/closing in MP.Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer rangesFixed audio from 3D-placed, powered-on walkie-talkies or radios not playing until after reloading the chunkFixed sprinters playing shambler audio and vice versaFixed remote clients playing transfer-completion sfx for every itemTECHNICAL/DEBUG
- Added ARF Recording Button in debug to assist with bug reports
- Removed unnecessary console output when reducing weapon head condition
- Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.