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Ancient Wars: Medieval CrusadesEvents⚔️ Ancient Wars: Medieval Crusades — Major Update 0.52 Now Live! 🏰
Major update

⚔️ Ancient Wars: Medieval Crusades — Major Update 0.52 Now Live! 🏰

Ancient Wars: Medieval Crusades · published 12 May 2026, 16:37 UTC · build 23201261

All eventsPlayers around this dateRead on Steam

Greetings, Strategists!

First and foremost, thank you all for your continued support and for helping build such an amazing community!

We’re excited to bring you a brand-new update for Ancient Wars: Medieval Crusades, packed with new maps, smarter AI systems, expanded customization options, and several gameplay improvements designed to make battles deeper and more dynamic than ever.

🆕 New Features & Content

2 New Maps Added
Expand your battlefields with two brand-new maps:

  • (2) Free Lands

  • (8) Ancient Gorges

⚙️ New Automation Systems
Vehicles such as camels and elephants now automatically engage and charge nearby enemies when no direct orders are given, making battles feel smoother and more responsive.

🧠 Different Attack Modes
Take full control of your army’s behavior with new combat stances:

  • Aggressive

  • Defensive

  • Hold Position

  • Passive

Adapt instantly to the battlefield and execute more precise strategies.

🛠️ Refined Item Gathering
Workers can now be ordered to collect specific weapons and items from the battlefield, giving you greater strategic precision.

🎭 Dynamic Taunts System
The battlefield just got more alive!

  • AI players now taunt dynamically during gameplay

  • Players can trigger unique civilization-specific taunts using chat codes 101–117

⚙️ New Match Customization Options

Further personalize your matches with new settings:

  • Gold Collection Multiplier – Control the pace of the economy and tailor matches to your preferred playstyle

  • Nearby Ally Spawn Option – In team games, allies can now spawn closer together for improved coordination

This system also works on community-created maps, giving map creators more flexibility when designing custom scenarios.

🏰 Major AI Improvement – AI Walls
The AI can now build defensive walls and station troops on them when it determines this is the best strategic choice, creating more challenging and adaptive opponents.


🐞 Bug Fixes & Improvements

  • Fixed an issue where Crusader units equipped with ranged weapons and the Self Sacrifice ability could remain on the battlefield after death while the ability was active

Additional performance improvements have also been made to ensure a smoother gameplay experience.


We hope you enjoy this update and the new strategic possibilities it brings.

As always, your feedback and suggestions are incredibly valuable and help shape the future of Ancient Wars: Medieval Crusades.

Lead your armies to victory — the Crusades continue! ⚔️

Official Discord of the game:

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More from Ancient Wars: Medieval Crusades

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Major update7 Nov 2025⚔️ Ancient Wars: Medieval Crusades — Major Update 0.46 Now Live! 🏰Greetings, Strategists! First and foremost, thank you all for your continued support and for helping build such an amazing community! I'm excited to announce a major new update packed with improvements, new features, and community-requested additions. And we’re thrilled to share that development of the third campaign has officially begun! 🆕 New Features & Content · Match Customization System:…Ancient Wars: MedievalGame update7 May 2025HotFix for Update 0.40- Fixed Critical Bug that cause Very Low FPS in Multiplayer for some usersMajor update25 Apr 2025Update 0.40 is Here! Conquest/Domination Mode, New Features and much more!!Greeting Strategists! First of all, we want to thank you for your patience. This update took longer than expected due to a critical bug that many community members had reported — units becoming unresponsive or refusing to move. Fixing it required extensive testing and a major rewrite of core systems. The good news? It’s been 100% resolved. Along the way, we also added several highly requested f…