Solo dev here. Today I pushed a visual pass. It changes how most of the game looks: the week you plan, and the match you fix.
Your week now sits on one screen: the week timeline up top, your phone in the middle, the career file and your finances on the right, all over an animated backdrop. There are 12 backdrops to unlock (rain, falling cash, floodlights, marble), and the demo hands you every one.

Each day has its own job: waking up, working your contacts, setting up the fix, covering your tracks, prepping, the match, then the fallout. Each one now opens on its own painted set, a locker room, a villa, a night club, a terrace.

On match day a small pitch animates the action as the text calls it: the ball travels, the goal goes in, and the impunity window is where you pick your foul. I also cleaned up the English text and reworked the moment the goal lands.

Next: a demo in early October (your first 10 weeks), the Steam Next Fest from October 19 to 26, then release on November 10. If this is your kind of trouble, a wishlist helps.