Important: Crossplay compatibility is temporarily disabled on this version. Use the "Crossplay" Beta branch to stay on the old version and to enable crossplay.
Hello everyone!
We’ve been a bit quiet, but the whole team has been laser-focused on fixing as many bugs and issues as possible, many of which were reported by you. Thanks, and keep them coming!
Today’s patch contains a ton of bug fixes we wanted to get into your hands ASAP while we continue work on the Build Crafting/Emblems/Metaprogression rework we talked about in the previous announcement, as well as the upcoming Beta Branch.
Without further ado, here’s the entire changelog:
Multiplayer
- Improved Epic Online Services (EOS) connection handling, including fixes for stale connections.
- Added detection and clearer player-facing error messages for several common multiplayer issues.
- Fixed multiple multiplayer healing issues.
- Fixed Heartening Fighter having a smaller effect radius than intended.
- Fixed Heartening Fighter and Blood Communion not triggering while at full Health.
- Fixed an issue where Host and Client save data could become mixed together on Clients.
- Players can no longer accidentally Revive or Give Up while typing in chat.
- Fixed Seraphic Blade sometimes failing to unlock in multiplayer.
- Seraphic Blade now unlocks immediately after collecting all of its pieces, without requiring the level to be completed.
- Fixed players being able to obtain certain Seraphic Blade pieces in multiplayer before completing the game once with Wallace.
- Fixed Trials sometimes unlocking in multiplayer before the selected Hero was able to attempt them.
- Fixed Harold the Dragon sometimes becoming unkillable for certain clients in multiplayer.
- Fixed 3D sounds sometimes not being audible while Spectating.
- Added a 1-second delay after death before the dead player can Give Up.
Gameplay
- Fixed an issue where a reward could be lost if a reward screen was still open when a level ended. The pending reward will now be presented after collecting the level reward.
- Adjusted the attacks variations odds and counters frequency of The Black Shield.
- Enemy Status damage multipliers no longer scale aggressively between Acts and now use the same multiplier throughout all three Acts.
- The Companion x3 Barracks upgrade now only requires Companion x2, rather than also requiring an upgrade from the previous row.
- The item requested by H.W. in a barrel (item buyer interactible) is now completely random.
- The amount offered by H.W. in a barrel (item buyer interactible) now varies based on the item’s rarity and the current Act.
- The Poison Trail Enemy Captain modifier no longer damages Allies.
- Giant II’s jump-back counter landing no longer deals damage.
- Elite enemies now reconsider their targets more frequently and are more likely to attack players dealing high amounts of damage to them.
- Fixed Brienne’s Combo 3 with the Bladed Vambrace not triggering Emblem Finisher effects.
- Prevented Multi-Fuse Bomb from triggering itself with its own bombs.
- Fixed Healing Fountains not benefiting from Healing Power gained during the same battle.
- Fixed destroying one Beacon incorrectly removing its effect while another identical Beacon was still active.
- Fixed Wilderness’ Wisdom and Delicate Dyes continuing to generate Special Charge while a Morale Beacon was active.
- Added a fallback when generating Ally Emblem rewards. If no valid unit from the intended family can receive the Emblem, another eligible unit can now be selected instead of offering no reward.
- The Heart of Wood Charm now visually disappears after being consumed to revive the player.
- Fixed Oak Barrels sometimes granting the wrong number of Emblem rerolls.
- Fixed Ally Archers sometimes failing to snap correctly to the ground during an Archer Ally Command.
- Fixed Bomber bombs failing to explode or deal damage if the Bomber was killed before beginning its attack.
- Fixed an edge case where The Cook’s Special Attack could lose its target.
Shops & Economy
- Fixed shops containing items that became impossible to purchase when their discount was too high.
- Fixed Travelling Merchant shop discounts displaying an incorrect discounted value.
Progression, Saves & Codex
- Fixed Castle Records sometimes showing already unlocked Charms as locked.
- Boss projectiles now correctly count as Ranged Damage for relevant unlocks and Achievements.
- Fixed a Companion not appearing correctly in the Codex.
- Fixed a save timing issue at the end of a Campaign that could cause game statistics to be saved incorrectly.
- Fixed a situation where starting a first Campaign with Brienne under specific progression conditions could result in an incompletable Ally Command tutorial.
- Fixed the ordering of the Alchemist and Lightweaver Block and Dash entries in the Codex.
Objectives & Levels
- Fixed some objectives spawning outside the playable area in Glenfinnan Castle.
- Fixed various objective placement issues across gameplay scenes in Acts 1, 2, and 3.
- Fixed a collision issue with Defiled Heirloom.
- Fixed timed objective hazards sometimes spawning all of their objectives immediately when a level began.
- Fixed Hunt Captain objectives sometimes spawning Captains without their Minimap indicators.
- Various collision, art, and Castle area improvements.
UI & Localization
- Fixed the Reset button in Controller Rebinding incorrectly setting all toggles to Off instead of restoring their proper default values.
- Fixed hold-to-confirm buttons, such as Leave Battlefield, sometimes appearing invisible or partially transparent.
- Fixed Invincible status visuals not disappearing immediately after the status expired.
- Updated several Weapon descriptions.
- Updated Character Shop item descriptions.
- Updated descriptions for the Lucky & Burning Block and Explosive & Linked Heavy Emblems.
- Fixed incorrect text wrapping on the Apply button in Lobby Settings in some languages.
- Fixed several broken translations throughout the Village and gameplay.
- Fixed a localization parsing issue that could cause some item unlock descriptions to be cut off.
- Fixed the localization of Marriott’s Whetstone quest item.
- Added the missing left quotation mark to the Latin font.
- Added the proper Russian translation for the Sacred Heart Charm.
- Fixed the CoinCount placeholder appearing in the Alluring Depths map event in German and Russian.
- Increased the resolution of the Shout comic-book VFX texture.
Audio & Visuals
- Fixed an incorrect audio event call for Dragon Geyser attacks.
- Fixed 3D positional audio while Spectating.
- Updated Act 3 fodder textures.
- Further optimized grass.
Once again, thank you for the overwhelming amount of support you’ve given us. We appreciate all the kind words, reviews and those who take the time to report bugs and share suggestions. Special shout-out to everyone actively helping out new players on the Discord server, we see you! 🤘
Also, someone on Reddit is cosplaying as Brienne for their Ren Fest! We can't wait to see the final result! 🤯

Until next time,
The Paper Cult Team