Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Usurper Reborn›Events›v1.1.1 - Bugfixes
Game update

v1.1.1 - Bugfixes

Usurper Reborn · published 6 days ago

All eventsPlayers around this dateRead on Steam

Usurper Reborn 1.1.1 - A Bug Pass

Regalia added systems. This one fixes things. I checked 5 main codebase areas. About seventy problems came back, and each one was checked against the source before it was fixed. Nothing new to learn here. Some things you were used to living with are gone.

The ones that matter most

  • Every NPC lost its innate weapon and armor power when a single-player save loaded. The fields were only ever written by the online server. NPCs hit as hard as they were meant to now.
  • The world simulator could edit the wrong player's marriages and lovers, and the guard that stops your spouse from attacking you while you slept read the wrong save. Fixed.
  • On the online server, a character brought back with /restore could not save until the next restart, one player's autosave could starve everyone else's, and nine daily counters were played on one copy of your character and saved from another.
  • The Black Market re-rolled its stock every time you logged in, which made Nightmare's daily Legendary a farm. Stock now persists.
  • A client that dropped its connection could leave the server spinning at full CPU on that session. A dropped connection now ends the session cleanly, and it is logged as a connection loss instead of a crash.

Exploits closed

  • The bank's robbery gold refilled on every restart.
  • High-Low paid out at a 37 percent edge for the player. Now 1.2 to 1.
  • Monte and Skull odds were uncapped; Wisdom could push them past certainty.
  • Cancelling a shop's auto-buy still charged the tax.
  • Robbing a sleeping NPC paid their gold twice.
  • A disarm in a duel was permanent.

Rewards that were wrong

  • Buffs from food, rest, herbs, the workshop, and the temple were consumed at the start of a fight, so a fight you fled or lost still burned them. They now count the fight that actually happened.
  • Retreating after killing some of a group counted none of the kills.
  • Players who sold on the marketplace were never paid.
  • Team wars never actually ran.
  • Arm wrestling at the inn did not take the loser's gold.

Text and terminal

  • Ten messages showed a raw {0} instead of a name or number. Two more were rewritten in all five languages.
  • The true ending and the dissolution ending had no header text.
  • Typing accented characters on a MUD client came through as garbage. Names like José now survive login, /who, tells, and say.
  • BBS door clients saw ?? during telnet negotiation.

Online server

  • The idle watchdog disconnected the same session every tick until its cleanup finished.
  • /gkick and /gtransfer could not find offline players by their display name.
  • Sixteen chat messages were English-only.
More from Usurper Reborn

Other announcements

All events
Usurper RebornGame update8 Sep 2026V1.1.5 - World BossUsurper Reborn 1.1.5 - Hold the Line Last release made the world boss show up on time, made it killable, and made it pay. This one makes fighting it a game. Before, the boss's turn was a die roll: sixty percent of the time some ability, picked at random, with nothing to do about it but drink. Now it tells you what it is about to do, and the round gives you a way to answer, and some answers need…Usurper RebornGame update8 Sep 2026v1.1.3 - Keep Them AliveUsurper Reborn 1.1.3 - Keep Them Alive Someone told me their companion took nine of ten hits in a fight. That is the targeting doing what it is meant to (a fighter beside an Assassin draws the attacks), but it showed me that allies had no way to look after themselves once their potions were gone, and that you had no say in how they fought. This release is about keeping the people you bring into…Usurper RebornGame update7 Sep 2026v1.1.2 - Open IssuesUsurper Reborn 1.1.2 - The Open Issues After the bug pass I had a short list of things that needed a patch, plus the oldest requests on the GitHub tracker. Seven of the eight are in. The eighth, the Player District, is big enough to be its own release. It is designed and will come in the next major release. Groups · A grouped player who dies now dies properly: the same resurrection and permadea…