I walked through the whole game after 1.0.4 looking for things that get in the way of new players. This release is the result. Nothing new to learn. Update and play.
Five hints pointed at keys that do something else. The low health warning sent you to for the Healer, which is actually Home. The Healer is [1]. In combat it told you to drink a potion with , which is Disarm. Potions are . The level-up hint named the wrong key for the Level Master, which is . And every caster was told to cast spells with 'C'. There is no C. Spells are on the quickbar, number keys. All fixed, in all five languages.
The tag in the room header for a room that still has monsters in it read , same as an empty one. It has been that way since 0.60. It now says DANGER.
Three tips were written and translated a long time ago and never had a trigger: the first level-up nudge, the inventory tip, and the save tip. They show now. If you skipped the dungeon tutorial you also got nothing at all about how to move around. You get the short version now, and it waits for a keypress instead of being wiped by the room drawing over it. Main Street will only show one new tip per visit so they never stack up and push the menu off screen.
The status bar now shows how many free revives you have left in single-player, the same way the online server shows lives. It is hidden on Nightmare, where there are none.