
Hi all
CS Manager 1.09 has now been released. It brings a totally overhauled tactics page, importing databases from the Steam Workshop to edit locally and many other changes!
Patch headlines
A new tactics page that offers greater clarity and readability is now online. You can also now import databases from the Steam Workshop to edit locally, putting your own spin on your favorite databases. The AI has received more improvements. Its pathfinding is upgraded, and your tactical instructions now have a greater impact on the AI behavior. This patch also introduces a learning helper and several new tooltip to help clarify the game and make the concepts and mechanics more understandable.
Community voting result
The first community vote has concluded, with a clear winner. Players dropping their weapon and utility on death is coming to a patch near you soon!
1) Players drop weapon/utility on death - 62%
2) Deeper fan mechanics - 7%
3) Hardcore mode - 4%
4) Principal sponsors - 6%
5) More tournament formats - 21%
To participate in future votes, join the CSM Discord!
https://discord.com/invite/H5ZGpVeAFF
Full patch notes
📢 Are based on feedback/reports from the community
Major
Total rework of the tactics page for better clarity. It's the first step of future additions of more agency for the manager in the match engine
You can now set how often your team should force buy on the tactics page
📢You can now import a workshop database into your own, so you can edit it
Freezes/Crashes
Fixed a rare freeze that could happen when resigning as head coach from a team just before a match
Dashboard
Added a detailed overview of players/staff when hovering over their portrait on various pages
Added several new tooltips across several pages
Added a learning helper, accessible from the top right corner on the dashboard, which lets you search for and read about various game concepts
Fixed some graphics issues in pre-match reports
📢Fixed that seasonal goals for the league could sometimes be marked as not reached even though it had been reached
📢Fixed that the UI would not always scale correctly on 16:10 resolutions
📢Fixed that you could get sponsor offers for tournaments you were not eligible for
📢Fixed that individual maps could sometimes be marked as “all maps” on the match result page
📢Reduced the effect of practice on team cohesion
📢Fixed that it could appear on the timeline as though you had upcoming matches in a tournament stage you had been moved up from
📢Career stats on the player page are now sorted correctly
📢Fixed that you could not fire players that were free to fire if you had a negative financial balance
Match Engine/Match Simulation
The pushing, gamble stacking, pace and spread tactics option now has a larger impact on how the teams play
Fixed a graphics glitch that could happen when loading a map, and the player clicked a button before the map was fully loaded
📢Fixed several AI pathfinding issues
📢You can now see your and the opponents economy during timeouts and half times
📢Fixed that snipers had a too high headshot percentage
📢The AI will now use its benched player as stand-ins when available, instead of generating fictional ones
Data editor
📢Fixed that the setting for sponsor bonus payments did not work