- Wall drag-placement now auto-curves and auto-places wall curves
- Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked)
- Improved curve detection and rotation in crowded building environments
- Smoother mass deletion selection
- Auto-placed Elevator Bridges during drag-placement now can also span intervening Splitters/Mergers
- Placing a copy of a building via right-click context menu now preserves its rotation
- Blueprints now save settings such as Super Splitter filters and Warehouse visual labels
- Improved auto-connection of blueprints during blueprint drag-placement
- Pasting settings from a different building type now fires an appropriate warning
- Mergers now use round robin, so a single saturated input line can no longer hog them
- Mergers now keep feeding eligible items/lanes even when the lane whose turn it is is blocked
- Hovering over a Conveyor Belt now shows its flow direction arrow
- Items now follow a smoother curve through Conveyor Belt curves
- Resource crates now have a right-click context menu, including a delete option
- Production Chain view can now be used for production planning, with target productions and auto-selected best recipes that can be overridden
- Resource tree UI now supports drag-panning
- Improved snapping to the resource when searching in the resource tree
- Progress bars (loading screen, brewing UI) now move smoothly
- Camera now zooms toward the cursor instead of the screen center
- Smoother and more even zoom
- Improved drag panning as a means to travel the world
- Fixed right-stick zoom pacing for controllers
- Fixed Production Chain objective not completing when Miner and Smelter are connected by a very long belt segment
- Fixed Conveyor Belts sometimes unable to curve when connecting to a belt beneath an Elevator Bridge
- Fixed pasting a Super Splitter with an Overflow filter setting
- Fixed blueprints starting with higher-level recipes than their buildings should have access to
- Fixed Mana regeneration buffs expiring while the game is paused
- Fixed Mana Crystal generation being influenced by FPS in edge cases
- Fixed Market price increase research leaking into new games in the same session
- Fixed handling of save names containing parentheses in player-given names
- Fixed a rare loss of custom controller key bindings when changing options
- Fixed resource node tooltips eating other tooltips
- Fixed certain glyphs not rendering on Windows 10 and Linux (e.g., the Trader Token icon)
- Improved crow animation and spell casting particles