Hey guys, update 1.0.5 is out!! This one has a lot of small changes but spans broadly, some big ones are:
- Added ability to make multiple "Animation sets" which define movement and idle animations + their unique collisions. This is useful for example, to switch your player animations from a human into a boat, and travel the seas.... Change player/NPC animations allow for that now. I also made the layout for movement animations a bit cooler
- Added map duplication (which duplicates literally everything that's a part of a map, events, variables, actions, map objects/tiles)
- Added option to disable saving game in option menu
- Fixed bugs around how background music played where it was set multiple times.
...and much more! Full changelog below:
Player and NPC animations
- Added movement animations 1 direction option for NPC/player.
- Added player/NPC animation sets, which defines movement and idle animations along with it's collison and depth sorting. Included support for Change player/NPC animation actions to change animation sets.
- Added option to keep player/NPC animation changes to persist across maps.
- Improved the layout and size the collision box and depth sorting editors better, avoid massive sprites
- Fixed set player animation causing player to not change directions based on movement, AND fix set player animation forces player/npc direction down
- Fixed set player/NPC movement animations not persisting in game saves.
Maps and variables
- Moved Variables section from Events tab into it's own Variables tab
- Added map duplication, which duplicates map fully, including map scoped variables and events, map start/enter/leave actions, map tiles/objects/collisions, layers
- Fixed change map cancelled on-going keyboard inputs, causing player movement to be stopped when change map.
Menus and UI
- Added undo toast for UI deletion.
- Added an option to disable save game option in menu
Audio
- Changed music to not pause when alt-tab/blurred window, and added configuration setting for it.
- Fixed “Set background music” action overlaps different tracks when two are played in same map
Event and action editor
- Added instance names to spawn NPX, show image, play video, UI, and event trigger
- Added click to select a spawned-in NPC where applicable for actions.
- Added an indicator arrow for move player/NPC action to show start and end positions.
- Changed "Events" to be renamed to "Event library"
- Fixed drag to move player desyncing the dragging area.