Game update

BUILD 97

Prospice Playtest · published

BUILD 97

- If you hold accelerator while parking brake is engaged, the brakes will screech to (hopefully) give audio feedback to the fact you aren't moving because the brakes are on

- Made terrain culling less aggressive, this should fix terrain chunks unloading at the bottom of your screen sometimes

- Added an option to always keep the cursor on the screen, in case controller sends continuous input to the game and forces it to always hide the cursor

- Got rid of a few grass patches in places where they shouldn't grow

- Added a box in the silo room in the hub02, to direct players right, towards the next room, because this round room was a bit confusing otherwise

- Increased base winch rope length to 12 m and upgrade bumps it up to 18

- Decoupled photo evaluation logic from physical collider of a photo subject. Photo-related geometry can now be scaled up independently, to make aligning shots easier

- Removed the source of RF signals from the big sphere at the silo in HUB02, since it was confusing people

- Added whale bones at the beach to photo targets/anomaly list, because a lot of people were trying to take a picture of them anyway (no real description yet)

- Made the tutorial swamp a little less harsh, but still harsh enough to teach gearbox/AWD mechanics

- Tweaked the engine sounds again, added some extra low rumble to high RPM tracks, and boosted volume of low RPM clips because idle was too quite

- Fixed parking brake logic (turns out it wasn't working correctly this whole time, whoops)

- Tutorial marker no longer visible on top of other UI

- Modified compressor system and added particle FX for air purges

- Fixed a bug which forced button remap menu to close when pressing one of "ui back" buttons (backspace on keyboard, B on gamepad, etc)

- Made it so X on keyboard and d-pad down on gamepad is default dediceted button to exit the truck. Also, it triggers almost immediately (If you are playing with the old settings file, you might get [undefined] in outpost tutorial popup)

- Re-wrote multiple tutorials and made some of the text highlighted so the info is easier to parse

- Made winch motor sound way lounder for better feedback

- Changed the wording from "handbrake" to "parking brake"

- Reorganized controls list in mapping menu a little bit better in the order of importance

- Signal strength UI element no longer spams "TURN BACK" on you while you are inside the underground facility in Hub 02

- Added logging for car dissapearing bug

- Added logging for car physics exploding bug

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