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Relapse›Events›THE EDITOR UPDATE v1.1.0
Major update

THE EDITOR UPDATE v1.1.0

Relapse · published 2 months ago

All eventsPlayers around this dateRead on Steam

* Bookmarks!

* Comments!

* Click and drag to select multiple events at once, you can then delete, copy, or paste all the selected effects

* You can mass move effects now (had to fundamentally change how dragging effects works)

* You can now playtest your chart from within the editor

* Scrolling is now at a consistent speed instead of depending on the length of the song (ancient bad code design from like, years ago I finally updated)

* Delete and reorder frames in decorations

* When playing a level in the editor at any point after the start, all previous effects will be correctly reflected (it used to ignore any effects that came before the starting point)

* More backwards compatibility with demo levels!

**Bug Fixes**

* Effects now no longer glitch under very specific conditions after being moved

* Removed the bug where you couldn't make a new effect event unless you clicked on an existing one

* Changing the BPM no longer creates ghost notes on the timeline

**Other changes**

* You can now set custom keybinds in settings

* Improved the learning curve for dotted notes with completely new tutorials

THIS TOOK ME LIKE 12 HOURS OF CODING LMAOOOOOOOO

i'm so tired...

More from Relapse

Other announcements

All events
RelapseGame update13 Aug 2026v1.1.11* New lore :) * Emails now properly show up as you complete levels instead of all at onceRelapseGame update31 Jul 2026More New Features!* Slightly tweaked Whispers of the Water's VFX * The results screen now shows if you applied any mods (suggested by 1nstant) * Readded the golden staff if you get S+ (star) on all levels (not tutorials, interludes, or the finale) * Readded the platinum staff if you get P U R E on all levels (not tutorials, interludes or the finale)In-game event29 Jul 2026BPM CHANGES!!!You can now have BPM changes in your custom levels! (NOTE: This is very experimental and may cause level instability! I will continue to monitor for bugs and patch them.)