Welcome back to 0.21!
This one is a heavier update, not only because of the file size but also because Ivy's story line is finally being continued, and the darker parts of her past are revealed.
While this is where most of the development time went, there are also a good number of small, mostly replayable scenes that have been added.
So if you are looking for a more lighthearted time, perhaps start with those ones first.
Ivy, Shani, Emilia, Fairy, Kateryna, Kitty, and of course a little bit of Ain, among others. We are trying to include as many characters as possible in each update, but the way it goes, some others had to wait on the back bench this time.
In the next update (0.22), we plan to go back to some of them and focus on the simpler joys in life.
That said, Ivy has been a special character since day one. And now, she is finally getting the attention she deserves.
I hope you enjoy, and as always, thank you for your support.
Note: In case you are having trouble unlocking the new Ivy scene:The player must rescue the mutant from the brutish citizen in the night market. And of course Ivy needs to be alive.
-Zetan
0.21.3 New content (~1,270 renders)
Continuation of Ivy's questline (two parts)
Multiple small repeatable kitchen events
Ain
Fairy
Kateryna
Emilia
Small sparring variation with Shani
Repeatable scene with Kitty
Jamila in the Temple + repeatable variation
Repeatable variation of Isra in the Temple
Repeatable variation of Kyra & Asha threesome
Shani solo harem scene
Elder's secret texts in the library (Pt. 1)
Added a secret event at the end of the elder's quest if you previously gave the relic from the ruins to the old man
Translations
Updated the Traditional Chinese translation (credits: AHHCrazy)
Updated the Simplified Chinese translation (credits: Wert, Aler)
Updated the French translation (credits: Gryff)
More translations will be updated as they become available.
Technical
Revamped the navigation UI
Revamped the menu icons
The game will now try and restore broken saves upon load (experimental)
Minor changes / Bugfixes:
Fixed more than 500 instances of typos and grammar issues throughout the game (thank you to everyone for reporting them!)
Expanded the library codex with new entries
Added the old 0.01 to 0.04 main menus in the menu list for completeness' sake
Lowered the change of random small interaction on waking up and visiting a room to make those events less spammy
Changed the Zahra date conditions to become available after visiting the Queen with Shani
Added some conditions in certain dialogue lines regarding the Queen during the date
Fixed an issue with the new car event becoming available earlier than intended if you rescued Kyra
Fixed a dialogue issue during the threesome with Shani & Ain
Finally made the trailer girl sexual encounters in the settlement avoidable
Changed the quest log to show the previous step resolution if current quest step is not yet available to reduce confusion
Fixed an issue in Emilia's day 7 when certain choices would skip a few dialogue lines
Fixed an issue with a small dialogue variation during Shani's bad ending
Fixed an issue with Mutants gym where some menus were skipped if only Chili was there
Fixed a bugged animation during Shani's bad ending
Fixed an menu issue during Pepper's exam when Chili is present that could skip content unintentionally
Made QTE buttons toggleable (players can now un-select a selected choice)
Fixed an issue in the French translation that would stall progress during cutscenes in the Sapa settlement
Re-encoded some audio tracks that appeared as having 0 duration in the music player
Added an animation and extended the ending of the Shani & Ain threesome
Fixed clipping in some animations
Fixed a long-standing logical error that would allow you to continue certain Ivy & mutants events even if you didn't save the mutant in the market
Kyra will now stay sold off and won't return to the basement again afterwards. For real this time. I hope.
Fixed an issue where the temple intro scene could be skipped under certain circumstances
Adjusted Kitty's available repeatable options depending on how you treated her initially
Fixed Emilia appearing in the kitchen repeatable events if you haven't accepted her
Now Ain leaves the basement immediately during d5g instead of spending the night there
Added animations for the Ain basement blindfold scene
Added missing render variations for some of the new scenes