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Deck of HauntsEventsV1.40: Seven new missions and rewards!
In-game event

V1.40: Seven new missions and rewards!

Deck of Haunts · published 2 Jul 2026, 13:16 UTC · build 24021578

All eventsPlayers around this dateRead on Steam

Apart from the changes you can find below, we are working on something big...

After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.

With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.

More info on this later, including steps to join the community playtesting of the new system.
Doing so, you will actually have an impact on how the game evolves!

Changes

  • 7 new sequential missions (34-40)

  • Added new cards

    • Fear Manifest

  • Added Positive Totems:

    • You Have No Power Here

  • If a mission requires a certain room type to be built that is already present in the house, it will automatically be completed.

  • Clicking the escape warning now centers and highlights the escaping Human that is closest to the entrance room.

  • Show creature card tooltip when hovering the card of the room that spawns it.

  • Added the explanation of the “Act” keyword in the glossary.

Fixed Bugs

  • Fixed Fortified Walls totem can cause a softlock when a night would only contain pathfinders.

  • Fixed Mission UI appears with placeholder text when resuming from pause menu during the tutorial.

  • Fixed creating a new Nightmare mode run overrides the difficulty of the last played run to Nightmare.

  • Fixed Totems (including those from nightmare mode) stay active when creating a new run.

  • Fixed blacklist resetting.

If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)

If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻

And again, a big thank you for playing and all your feedback ❤️

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In-game event10 Sep 2026V1.42: Controller and Steam Deck Quality of Life Update.As you may know we're still working on a console release... and as such, we can use the same controller improvements we make there, for the PC and Steam Deck build! Changes · Menu cards now animate when hovered and selected with a controller. · Skipping a card reward now requires a button hold on controllers. · Added controller support for camera rotation (Left joystick horizontal while holding…Deck of HauntsGame update4 Sep 2026V1.41C: Small fixes and balances.(Did you know, you can now rotate your camera by holding the mousewheel 👀👻) Changes · Updated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”. · Only apply the pause when focus is lost on consoles. Fixed Bugs · Fixed traps don’t trigger when the spill mechanic causes a Human to move to a different room. In case you missed the big upd…Game update2 Sep 2026V1.41B: Spill no longer counts insane humans and bugfixes.Changes · Spill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically. · Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked. Fixed Bugs · Fixed the mission UI shows incorrectly when starting a Creative Deck run. · Fixed undoing a build action…