
Synths
Changes
Synths can now traverse steeper cliffs and are much less prone to getting stuck
Synths will now treat and remember sentimental value much higher
Improved focus and task consistency, reducing unnecessary context switching and premature action changes - this does not override their inner will or feelings
Synths can now operate on Calypso, Rocktropia and Next Island
Improved synths understanding on the concept of time and when events have occurred
Synths memory and time awareness has been greatly improved
Added Synths capabilities to engage higher danger creatures
Improved looting accuracy
Improved personal notes management
Improved overall intelligence
Improved handling and understanding of teleporters
Improved navigation
Synths new set of Capabilities now include:
Travel in Ground and Flying vehicles
Baitfishing / Fishing / Combining rods
Questing / Tracking and Completing quests (does not include AI quests)
Can now sit and stand
Weight / Maxweight understanding
Lifescanners
Refine materials / see outcomes
Craft / Read blueprints requirements
Know when a party invite has “Looter takes all” requirements
Loadouts / Create / Favorite
Give out waypoints to their location
Destroy Destructibles
See and Loot items from ground
Manage Pets / See pets / Favorite pets
Consumables
Join / Create / Manage Societies
Combine Armours and Plates
Can now see if their loot was a HoF/Global
Motherships - Repair/Gunner/Summon
Fixes
Fixed Amnesia bug where Synths would be very forgetful
Fixed feeling issues where feelings would display incorrectly even when properly rested, such as tired, bored etc
Fixed bug where Synths failed recalling information from their inventory such as specific items
Fixed memory recalling and saving issues
Fixed bug where Synth would misunderstand what teleporters they have
Fixed coordinate issues when the Synths recall positional information
Fixed bug where Synths wouldn't understand difference between nearby/unlocked teleporters properly
Fixed bug where newly discovered teleporters still showed as locked
Fixed world event dispatching being too quick for the synth to manage properly
Fixed bug with retrieving friendlist information
Fixed shared loot bug
Fixed part where Synths would overshare