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Devlog #7 - Tough it Out

Deckslinger · published

Greetings Decked Out Gamers!

Yet more announcements for content coming to our Early Access release coming very soon. We've been expanding both our difficulty system and combat events adding an extra layer of challenge to those prepared to take it on.

New Game+

As with Talented, we want this game to offer a fun experience for players looking for their casual card slinging fix and a challenge for those wanting to push our combat system to its limits.

For the 0.4 release, we'll be including a variety of difficulty factors that can be applied in whatever way you want. Everything from incremental increases in enemy health points to true gamechangers like Double Bosses.

Completing runs at certain difficulty levels will unlock achievements and rewards, so rest assured everyone will know about the time you took down 2 Demonkings at the same time.

As with all of our systems we'll be looking to expand them throughout the Early Access period and paying close attention to player feedback.

A Fun Distraction

The real question is - when you're in the middle of a night trying to hold back enemy hordes, why would you not want to take part in a fun mini-game?

With the new Mini-Game Combat Event you can do just that. Complete a task before the timer runs out and get a massive gold payout.

How many runs will be thrown trying to smash that last pot? Only time will tell!

And that's that! Next devlog we'll be talking about some of the new Town Hall events as well as additions to Wizard's loadout!

Stay Decked Out

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