Hey everyone! Thank you to those who have played and provided your thoughts on the game's current state.
Day 1 Patches
We've just pushed a hotfix with the following updates:
- Changing regions while in the lobby will now properly update the list of rooms
- Implemented a possible solution for game crashing during Episode Two's closing cutscene
- Improved Mothman's attack logic, which had an issue that could result in him insta-killing people without even landing first
- Fixed a UI issue with a customization arrow re-appearing
Next Update
With your feedback in mind, we have some major changes underway that will address a lot of the frustrations and enhance solo play as well as multiplayer.
Some of the changes will include:
- The ability to carry more than just one primary objective item (i.e. fuse + wheel valve)
- A handheld map that can be referenced at any time (with some limitations)
- A more consolidated (less maze-like) warehouse for Episode One
- Actually unique rooms in the warehouse for easier distinction
- Significantly improved key spawn logic to avoid frustratingly long searches
- Several adjustments/scaling to solo play to remove redundancies and back-and-forth trips
- Pest reductions on Biolevel 1 and clarifications on what to expect during higher contracts
- Medkit improvements, such as easier means of picking up medkits from walls, UI improvements, longer bleedout duration, etc.
- More prevalent antagonist presence and improvements