Wild Terra 2: New Lands · published · build 25249696
A new combat skill Dual wield has been added, pet info display and other interface elements have been updated, it is now possible to pack a building, and much more!
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Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!
- Added a new skill Dual wield. Now, in addition to the main weapon, you can equip a weapon of the same type in the left-hand slot (sword, axe, blunt, knife. Except exotics). A weapon of a different type can also be placed in the slot, but the skill only applies with the same type. Poison is also not used on the off-hand weapon.
- The off-hand weapon adds a percentage of its stats (damage, plague damage, critical value). The amount increases as Dual wield level increases. The master brand on the off-hand weapon applies without restrictions!
- When using Dual wield, both the main weapon abilities and Dual wield skill abilities are used. When gaining experience, part of it goes to the main weapon, and part to Dual wield.
- Added active and passive Dual wield abilities.
- Added books and journals with the new skill, sold by the librarian, as well as skill bonuses on jewelry and master brands.
- Added a separate pet info window. The window can be opened by clicking the pet icon in storage, Pet Info option. It shows all pet stats, its levels, and all bonus options available at each level (hovering over a level shows a tooltip with the list of bonuses available at that level), as well as detailed information about active abilities and attack effects.
- In the Taming journal, an Info button has been added for pets, which opens a window with detailed pet information.
- Pet tooltip information has been simplified; it now shows overall total information about the pet. Simply put, it now shows all actual bonuses the pet has, including all enhancements (Dog-collar, for example). Dog-collar bonuses are shown (duplicated) separately, so the player can see what the Dog-collar itself provides.
- The attack range and angle indicator (as on halberds) is now displayed for all weapons. Ranged weapons also have an additional mark at 40% of range for convenience.
- Improved the quest tracker design.
- In the current title selection window, the font now shrinks if the word does not fit in the line.
- Tooltip background transparency has been reduced by 2 times. Information in all tooltips is now more comfortable to read.
- Individual dominium buildings can now also be packed in building edit mode.
- Fixed an error in pet bonuses where calculations did not account for the maximum bonus value limit: Defense, Dodge, Block. Reminder: some defensive bonuses have an 80% cap, same as player bonuses.
- Increased base health of pets Skeleton guard, Skeleton swordsman, and Black bear by 40.
- Reduced time between attacks for the Valorous knight pet from 1 sec to 0.5 sec.
- Acid spit of the Swarm larva now flies as a projectile (so it can be dodged); instead of dismount, it applies Slowdown. Armor and block reduction from the effect is now 35% instead of 50%.
- Slightly increased critical chance and critical value on battle axes (average DPS gain 3-7%, bonuses are most noticeable on Anathema III and IV).
- In Long lift and Infected bog, creature respawn time has been reduced by 30% and their density has been slightly increased.
- Recalibrated ore yield from Arsenic deposits and Mortuus deposits: increased the portion that depends on the tool bonus and other effects (for example, Mining tricks), and reduced the portion gathered independently of bonuses. What changed in practice: at a 330-350% bonus, the overall average amount will be about the same; below/above this value, respectively less/more than before; other effects will also be more noticeable.
- Premium Scrolls and Guild charter scrolls now stack in storage slots up to 5.
- For quests where items are turned in to an NPC and the source of the item does not matter, Bring is now shown instead of Gather.
- Slightly reduced poison bonus efficiency on non-witchcraft weapons (80% -> 75%).
- Leatherworking solutions now grant more experience when constructed.
- Replaced some loading screen and main menu art.
- Fixed an issue where health and stamina were capped at 100 when entering the game.
- Fixed an error where, during full unpacking, dominium borders were not checked accurately enough, causing some buildings to partially stick out beyond its borders when its size was reduced after packing
- Fixed an error that prevented placing a floor on a Processed timber pillar.
- Fixed an error that allowed a Table from grim wood to be deleted or moved even after tools were built on it.
- Fixed an error that allowed entering more characters in a guild name than the server allowed.
- Fixed an error where the guild creation window did not disappear when disconnecting from the server.
- Fixed an error where the combat skills panel could work incorrectly after disconnecting from the server.
- Fixed about 80 errors in the English and Russian translations.