Hello, this is the <TBH: Task Bar Hero> development team.
After a long wait, the Plaguelands update has arrived.
Please see below for details.
* This update may cause a login queue of up to 1 hour.
New items will become tradable on the Market 1 hour after the update.
* The <Dusk Wanderer> skins are available as a free download for a limited time, as compensation for the service disruptions that occurred after launch. They will become paid items on September 17, so please claim them before then.

Update Highlights
- New Area Added: <Plaguelands>
- Level 90 Items Added
- New Unique Stats Added
- Statistics Feature Added
- New Runes Added
- Settings UI Options Added
- Appearance System Added
- New Skins Added: <Dusk Wanderer>
- Balance & Description Adjustments
- Fixed incorrect Unique Stat descriptions on certain items
- Adjusted Act Boss Chest rewards
- Adjusted weapon attack speed
- Reduced elemental damage of some monsters
- Adjusted Alchemy material requirements
QoL ImprovementsOther ImprovementsBug Fixes
Update Details
1. Plaguelands
Gameplay
- The Plaguelands content becomes available with the 1.02.00 update.
- You can enter the Plaguelands through the Portal UI on Nightmare, Hell, and Torment difficulties.
- The Plaguelands unlock after clearing Stage 1-10 of each difficulty.
- Chests drop less frequently in the Plaguelands than in normal areas, but you can obtain ultra-high-grade items (Celestial or higher) that cannot be found in normal areas, and have a higher chance of obtaining high-grade items.
- Treasure chests obtained in the Plaguelands are stored separately from those obtained in normal areas. Plaguelands chest capacity and auto-open can be acquired or upgraded through dedicated Rune nodes.
- When entering the Plaguelands, you can select the Plague Intensity. Higher Plague Intensity makes monsters stronger and increases the chance of better rewards.
Contamination
- Entering the Plaguelands requires Contamination. You need at least 30 Contamination to enter the Plaguelands from a normal area.
- Contamination is consumed while you stay in the Plaguelands. When it reaches 0, you will be forcibly returned to a normal area.
- Contamination recharges over time, whether you are online or offline.
- A new 'Corrosion' recipe has been added to the Cube.
- The Cube: Corrosion recipe consumes items in the same way as Alchemy, but grants Contamination instead of gold.
- Items more than 21 levels above your Cube level cannot be used in the Corrosion recipe.
- In the Plaguelands, you have a low chance of obtaining Plague Fruit, which can be converted into Contamination through the Cube: Corrosion recipe.
Contaminated Soulstones & Act Bosses
- At Plague Intensity 6 or higher, you can obtain Contaminated Soulstones, which can be spent to challenge Contaminated Act Bosses.
※ Contaminated Act Boss stages unlock when you defeat the Act Boss of each act on Nightmare difficulty or higher.
2. Level 90 Items Added
- Level 90 gear and accessory items have been added.
- Newly added Level 90 items can be traded on the Market and are marked as Type C.
- Level 90 gear can be obtained from stages with area level 90 or higher.
- Level 80-90 synthesis recipes have been added to Cube: Synthesis.
- Level 90 crafting recipes have been added to Cube: Crafting.
- Level 90 gear can now appear in Cube: Offering recipes that use Immortal-grade or higher coins.
3. New Unique Stats
- New items and Level 90 items have been added with new Unique Stats, as well as new applications of existing Unique Stats.
Knight (5)
- Eternal Sword (Lv90 Arcana) : Unyielding Will skill's cooldown is reduced by 30%.
- Eternal Shield (Lv90 Arcana) : Aegis Field's damage absorption increases by 500.
- Eternal Sword (Lv90 Beyond) : The basic attack count required to trigger Retribution Strike skill decreases by 1.
- Eternal Sword (Lv90 Celestial) : Retribution Strike skill's consecutive attack count increases by +1.
- Eternal Shield (Lv90 Celestial) : Aegis Field moves along with the Knight.
Ranger (6)
- Eternal Bow (Lv90 Arcana) : The basic attack count required to trigger Skewer Shot skill decreases by 1.
- Ancient Arrow (Lv90 Arcana) : Arrow Rain skill's cooldown is reduced by 30%.
- Eternal Bow (Lv90 Beyond) : The basic attack count required to trigger Piercing Arrow skill decreases by 2.
- Eternal Bow (Lv90 Celestial) : Scatter Shot skill's projectile count increases by +1.
- Ancient Arrow (Lv90 Celestial) : When a basic attack critically hits, Arrow Rain cooldown is reduced by 1 second.
- Eternal Bow (Lv90 Divine) : Skewer Shot skill's consecutive attack count increases by +1.
Sorcerer (9)
- Ethereal Ring (Lv80 Arcana) : Lightning skill's damage element changes to Fire.
- Eternal Staff (Lv90 Arcana) : Meteor Strike skill's cooldown is reduced by 30%.
- Eternal Orb (Lv90 Arcana) : Hydra's attack speed increases by 200%.
- Eternal Staff (Lv90 Beyond) : Lightning skill shocks enemies on hit.
- Eternal Orb (Lv90 Beyond) : Ice Orb has a 30% chance to freeze chilled enemies on hit.
- Eternal Gloves (Lv90 Beyond) : Meteor Strike skill's damage element changes to Cold.
- Eternal Staff (Lv90 Celestial) : Snowstorm deals 100% additional damage to frozen enemies.
- Eternal Staff (Lv90 Divine) : Fireball skill's projectile count increases by +1.
- Eternal Orb (Lv90 Divine) : Ice Orb skill's consecutive attack count increases by +1.
Priest (7)
- Dimensional Scepter (Lv80 Arcana) : Heal skill's cooldown is reduced by 30%.
- Eternal Scepter (Lv90 Arcana) : Sanctuary's healing is halved, but its cooldown is also halved.
- Eternal Tome (Lv90 Arcana) : Blessing of Warding increases elemental block chance by 5% per level.
- Eternal Scepter (Lv90 Beyond) : Priest's basic attack skill's range increases by 500.
- Eternal Tome (Lv90 Beyond) : Damage taken within Sanctuary is reduced by 20%.
- Eternal Scepter (Lv90 Celestial) : Killing an enemy with an attack while under the Wrath of Heaven buff reduces Wrath of Heaven's cooldown by 1 second.
- Eternal Scepter (Lv90 Cosmic) : While under Wrath of Heaven buff, attacking enemies also casts Heal on allies.
Hunter (15)
- Dimensional Gloves (Lv80 Arcana) : Explosive Bolt skill's damage element changes to Cold.
- Dimensional Crossbow (Lv80 Beyond) : Crossbow Turret cooldown is reduced by 50%.
- Dimensional Crossbow (Lv80 Divine) : 20% chance to fire Frost Bolt instead of a basic attack.
- Dimensional Bolt (Lv80 Divine) : Charge Trap skill's maximum placement count increases by 5.
- Eternal Crossbow (Lv90 Arcana) : Quick Loader skill's cooldown is reduced by 30%.
- Ancient Bolt (Lv90 Arcana) : Charge Trap skill's maximum placement count increases by 2.
- Eternal Crossbow (Lv90 Beyond) : The basic attack count required to trigger Shock Bolt skill decreases by 1.
- Ancient Bolt (Lv90 Beyond) : Each time Explosive Bolt kills a monster, Charge Trap cooldown is reduced by 1 second.
- Abyss Ring (Lv90 Beyond) : Explosive Bolt skill's damage element changes to Lightning.
- Eternal Crossbow (Lv90 Celestial) : The basic attack count required to trigger Explosive Bolt skill decreases by 1.
- Ancient Bolt (Lv90 Celestial) : 20% chance to fire Explosive Bolt instead of a basic attack.
- Eternal Crossbow (Lv90 Divine) : Explosive Bolt skill's consecutive attack count increases by +1.
- Ancient Bolt (Lv90 Divine) : Shock Bolt skill's projectile count increases by +1.
- Eternal Crossbow (Lv90 Cosmic) : 30% chance to fire Frost Bolt instead of a basic attack.
- Ancient Bolt (Lv90 Cosmic) : Charge Trap skill's maximum placement count increases by 7.
Slayer (10)
- Dimensional Hatchet (Lv80 Beyond) : Attack Speed is amplified by 1% per 1% missing HP.
- Dimensional Axe (Lv80 Cosmic) : Killing a bleeding enemy with Axe Spin increases Axe Spin's duration by 1 second.
- Eternal Axe (Lv90 Arcana) : The basic attack count required to trigger Ground Slam skill decreases by 1.
- Eternal Hatchet (Lv90 Arcana) : Each time a Ground Slam rock explodes, the basic attack count required to trigger Ground Slam decreases by 1.
- Eternal Axe (Lv90 Beyond) : Axe Spin's damage is converted to fire, and bleeding chance becomes ignite chance.
- Eternal Hatchet (Lv90 Beyond) : Axe Spin skill's cooldown is reduced by 30%.
- Eternal Axe (Lv90 Celestial) : Axe Spin's chance to cause bleeding increases to 50%.
- Eternal Hatchet (Lv90 Celestial) : The HP that the Slayer hero steals with skills becomes 2x.
- Eternal Axe (Lv90 Divine) : Killing a bleeding enemy with Axe Spin increases Axe Spin's duration by 1 second.
- Eternal Hatchet (Lv90 Divine) : Ground Slam skill's consecutive attack count increases by +1.
Shared (18)
- Dimensional Armor (Lv80 Beyond) : Takes 20% of the damage allies receive instead.
- Ethereal Bracer (Lv80 Beyond) : Elemental Dodge Chance +20%
- Dimensional Armor (Lv80 Celestial) : 30% of damage taken is shared among other party members.
- Dimensional Armor (Lv80 Divine) : Chaos Resistance is fixed to the highest elemental resistance value.
- Dimensional Armor (Lv80 Cosmic) : Max HP +2000
- Ethereal Bracer (Lv80 Cosmic) : Max HP +100%
- Eternal Armor (Lv90 Beyond) : The highest elemental resistance value is applied to all elemental resistances.
- Eternal Boots (Lv90 Beyond) : Moves between waves at the average movement speed of all party members.
- Abyss Bracer (Lv90 Beyond) : Max All Elemental Resistance +3%
- Eternal Helmet (Lv90 Celestial) : Max All Elemental Resistance +3%
- Eternal Armor (Lv90 Celestial) : Max HP +1000
- Eternal Boots (Lv90 Celestial) : Move between waves at the speed of the slowest party member, excluding yourself.
- Abyss Earring (Lv90 Celestial) : Elemental Dodge Chance +40%
- Abyss Bracer (Lv90 Celestial) : Max HP +50%
- Eternal Armor (Lv90 Divine) : Damage reduction on a successful block becomes 75%.
- Eternal Helmet (Lv90 Cosmic) : Max All Elemental Resistance +5%
- Eternal Armor (Lv90 Cosmic) : You cannot take more than 50% of max HP in damage from a single hit.
- Eternal Boots (Lv90 Cosmic) : Move between waves at the speed of the fastest party member.
4. Fixed Incorrect Unique Stat Descriptions
- Unique Stat descriptions that displayed only "the equipped skill's ..." without showing the target skill name and values have been corrected to match their actual effects.
- The effects themselves are unchanged; only the description text has been corrected.
Knight (11)
- Heater Shield (Lv15 Arcana) : Piercing Thrust skill's consecutive attack count increases by +1.
- Heavy Shield (Lv20 Arcana) : The basic attack count required to trigger Piercing Thrust skill decreases by 1.
- War Shield (Lv30 Arcana) : Retribution Strike skill's consecutive attack count increases by +1.
- Elite Shield (Lv40 Arcana) : Shield Charge skill's cooldown is reduced by 50%.
- Elite Shield (Lv40 Celestial) : The basic attack count required to trigger Piercing Thrust skill decreases by 1.
- Mystic Shield (Lv50 Arcana) : Unyielding Will skill's cooldown is reduced by 30%.
- Mystic Shield (Lv50 Celestial) : Retribution Strike skill's consecutive attack count increases by +1.
- Radiant Shield (Lv65 Arcana) : Aegis Field skill's cooldown is reduced by 50%.
- Radiant Shield (Lv65 Celestial) : Sacred Blade skill's cooldown is reduced by 50%.
- Dimensional Shield (Lv80 Arcana) : Shield Charge skill's cooldown is reduced by 50%.
- Dimensional Shield (Lv80 Celestial) : Aegis Field skill's cooldown is reduced by 50%.
- Dimensional Shield (Lv80 Cosmic) : Shield Charge skill's cooldown is reduced by 50%.
Ranger (2)
- Composite Bow (Lv15 Arcana) : Scatter Shot skill's projectile count increases by +1.
- Barbed Arrow (Lv15 Arcana) : The basic attack count required to trigger Rapid Fire skill decreases by 1.
Sorcerer (2)
- Frozen Orb (Lv15 Arcana) : Lightning skill's cooldown is reduced by 50%.
- Azure Staff (Lv20 Arcana) : Ice Orb skill's projectile count increases by +1.
Hunter (1)
- Complete Crossbow (Lv15 Arcana) : Explosive Bolt skill's projectile count increases by +1.
5. Act Boss Chest Reward Adjustments
- Reward composition ratios have been standardized. From Nightmare Act 2 to Torment Act 3, chests are now unified at 42% gear / 28% accessories / 30% materials. Previously, material rates varied wildly from 17% to 50% per chest, and some Hell and Torment chests had gear rates as low as the 20-30% range.
- The chance to obtain Beyond-grade gear has been doubled.
- Celestial, Divine, and Cosmic-grade gear can now appear in Act Boss Chests. Celestial appears from Nightmare Act 1 and above, Divine from Nightmare Act 3 and above, and Cosmic from Hell Act 2 and above, each at low rates.
- For accessories, the share of Uncommon-grade has been reduced and the share of Rare to Immortal-grade increased. Arcana accessories now appear in Normal Act 3 and higher chests, and Beyond accessories can also newly appear at a low rate.
- Fixed an issue where the Hell Act 2 boss chest only dropped Common-grade Offering Materials and Scrolls of Inscription. They now drop in Common to Immortal grades, like other chests.
6. Weapon Attack Speed Adjustments
- Attack speed per grade has been adjusted for the 6 main weapon types.
Sword (Knight)
- Uncommon-Immortal : 1.20 (unchanged)
- Arcana : 1.27 → 1.32
- Beyond : 1.33 → 1.48
- Celestial : 1.40 → 1.68
- Divine : 1.47 → 1.92
- Cosmic : 1.53 → 2.24
Bow (Ranger)
- Uncommon-Immortal : 1.50 (unchanged)
- Arcana : 1.65 (unchanged)
- Beyond : 1.85 (unchanged)
- Celestial : 2.60 → 2.10
- Divine : 3.35 → 2.40
- Cosmic : 4.10 → 2.80
Staff (Sorcerer)
- Uncommon-Immortal : 0.75 (unchanged)
- Arcana : 0.79 → 0.83
- Beyond : 0.83 → 0.93
- Celestial : 0.87 → 1.05
- Divine : 0.91 → 1.20
- Cosmic : 0.95 → 1.40
Scepter (Priest)
- Uncommon-Immortal : 1.10 (unchanged)
- Arcana : 1.14 → 1.19
- Beyond : 1.18 → 1.31
- Celestial : 1.22 → 1.46
- Divine : 1.26 → 1.64
- Cosmic : 1.30 → 1.88
Crossbow (Hunter)
- Uncommon-Immortal : 0.90 (unchanged)
- Arcana : 0.94 → 1.01
- Beyond : 0.98 → 1.15
- Celestial : 1.02 → 1.32
- Divine : 1.06 → 1.53
- Cosmic : 1.10 → 1.81
Axe (Slayer)
- Uncommon-Immortal : 0.90 (unchanged)
- Arcana : 0.94 → 1.01
- Beyond : 0.98 → 1.15
- Celestial : 1.02 → 1.32
- Divine : 1.06 → 1.53
- Cosmic : 1.10 → 1.81
7. Reduced Elemental Damage of Some Monsters
- Attack damage and attack speed have been reduced for some monsters that deal elemental or chaos damage.
Fire (5)
- Fire Elemental : Attack damage reduced by 27%
- Dragon Hatchling : Attack damage reduced by 11%
- Lava Being : Attack damage reduced by 15%
- Hell Golem : Attack damage reduced by 33%
- Burning Hell Priest : Attack damage reduced by 17%, attack speed reduced by 20%
Cold (2)
- Snow Mountain Mage : Attack damage reduced by 7%
- Frozen Hell Priest : Attack damage reduced by 17%, attack speed reduced by 20%
Lightning (1)
- Electric Hell Priest : Attack damage reduced by 17%, attack speed reduced by 20%
Chaos (2)
- Venom Insect : Attack damage reduced by 35%
- Chaos Hell Priest : Attack damage reduced by 39%, attack speed reduced by 20%
8. Statistics UI Added
- A new Statistics UI has been added, where you can view various player records.
- You can open it via the Statistics button next to the Trade Ship button in the top-left corner of the Hero UI.
- Various statistics are available, though some entries may not reflect play records from before this update.
9. New Runes Added
- 27 new Plaguelands-related Rune nodes have been added.
- 17 additional nodes have been added, including treasure chest drop rate increases and wave count reduction Runes.
10. New Settings UI Options
- Added an option to always display item levels on item slots, even without holding Alt.
- Added an option to choose whether sockets are always displayed on item slots.
- Added an option to adjust the transparency of the entire game screen.
11. Alchemy Material Requirement Adjustment
- Items more than 21 levels above your Cube level can no longer be used in Alchemy recipes.
12. Appearance System Added
- A new Appearance system lets you change your heroes' appearance.
- You can open the Appearance UI via the Appearance button to the right of the Formation tab button in the Hero UI.
- Appearances can be changed and applied per hero. When applied, the hero's illustration, in-game character image, and animations will change.
13. Dusk Wanderer Skins Added
- The Dusk Wanderer skins have been added.
- The Dusk Wanderer skins are the compensation we promised for the previous server disruptions, and will be granted free of charge for a limited period. (The free period is scheduled to last until September 17, and may change depending on circumstances.)
- After the free period ends, the Dusk Wanderer skins will require a separate purchase.
14. Improvements
- Improved readability in the Rune UI's detailed stats window, where stat text in some languages wrapped to two lines.
- Increased the maximum zoom-out level of the Rune UI camera so the entire Rune node tree can be seen at once.
- When moving items to the Stash with Ctrl + Right-click while the Stash UI is open, items now move to the currently open Stash tab.
- Center-aligned the Lv.80 recipe text in Cube: Crafting for better readability.
- When the log time display option is enabled in the Combat Log UI, timestamps now appear on the left side of the log instead of the right.
- After clicking the skill equip button, clicking a skill slot in the Hero UI now also equips the skill.
- The character's Detailed Stats UI no longer closes when switching characters.
- Fixed an issue where clicks were occasionally not registered when the Steam overlay was open.
- The Slayer's Axe Spin skill is no longer canceled when the party moves between waves.
- Fixed an issue in some languages where overly long material item descriptions were cut off and not displayed properly.
- The item level display shown while holding ALT now also applies to equipped items.
- Stat increases from skill buffs (e.g., Priest: Blessing of Warding, Ranger: Swift Surge) are now reflected in the Detailed Stats window. Values increased by skill buffs are shown in blue text to distinguish them from base stats.
- Added the basic attack range increase stat to the Detailed Stats UI.
15. Bug Fixes
- Monster : Fixed an issue where the Burning Hell Priest's image occasionally flickered.
- Monster : Fixed an issue where the Hell Golem's image occasionally flickered.
- Ranger : Fixed an issue where the Swift Surge skill only applied the Level 1 attack speed increase regardless of skill level.
- Fixed an issue where, in certain situations, Act Boss Treasure Chests were obtained into the bag and became unusable.
- Fixed an issue where, in certain situations, Common Treasure Chests sent to the Mailbox could not be claimed, causing a 5001 error or a game crash.
- Fixed an issue where one of the Act Boss Chest max capacity increase nodes was not visible.
- Fixed an issue where the attack damage value of a fixed stat on the Celestial-grade 'Rune Gloves' was set absurdly high.
- Fixed an issue where the attack damage value of a fixed stat on the Celestial-grade 'Plate Gloves' was set absurdly high.
- Fixed an issue where the attack damage value of a fixed stat on the Divine-grade 'Plate Gloves' was set absurdly high.
- Fixed an issue where the attack damage value of a fixed stat on the Divine-grade 'Mystic Gloves' was set absurdly high.
- Fixed an issue where Level 40-50 crafting recipes only produced Level 40 items and never Level 50 items.
- Fixed an issue where, in certain situations, already-claimed items kept arriving in the Mailbox as new mail.
- Fixed an issue where the Priest's Wrath of Heaven effect was displayed outside the screen boundary.
- Fixed an issue where the Sorcerer's Lightning effect was displayed outside the screen boundary.
- Fixed an issue where the Slayer's rock explosion effect was displayed outside the screen boundary.
- Fixed an issue where part of the Hunter's Charge Trap explosion effect was displayed outside the screen boundary.
- Fixed an issue where the Soulstone count shown in the Act Boss info popup (displayed when hovering over an Act Boss stage in the Portal UI) did not sync in real time.
- Fixed an issue in some languages where the Hunter's Explosive Bolt skill was incorrectly named "Explosive Arrow" in Unique Stat descriptions.
- Fixed an issue where the background image occasionally moved after a battle defeat.
If you encounter any bugs during gameplay, please report them via the link below.
Bug Report Link : https://nugemstudio.zendesk.com/hc/en-001
We hope you enjoy this update.
We'll keep coming back with even more exciting updates.
Thank you.
<TBH: Task Bar Hero> Development Team