Stellaris · published
by Alfray Stryke
Hey folks, I’m taking over for Eladrin this week since he’s swamped with meetings and I got voluntold for Dev Diary Duty. The final 4.5 build isn't ready to ship, but we did push an Open Beta update earlier today, here’s the changelogs for that.
Balance
Pops ethics change is accelerated, by increasing a lot the frequency of change and marginally diminishing the size of the changes.
Pops faction fill is much slower by default, the ethic attraction factor increased to give agency over that and allow for faster change
Pops now leave a faction as soon as it becomes invalid or exceeds its eligible Pops, instead of waiting for the monthly update
Bugfix
The minimum value for the max number of holding buildings is now always 0 (i.e. the minimum is no longer affected by the base define or certain modifiers).
Different modifiers for the max buildings in a branch office are now summed together before being truncated, not after.
`POP_ETHOS_MIN_ATTRACTION` is now ignored when no ethic ever reaches it, instead of suppressing the ethics shift entirely
Driven Assimilator purge vassals no longer get stuck on conquered worlds that contain robotic pops. Those pops are now taken in as machines and handed to the Overlord along with the assimilated ones.
The "Grotesque Rock Formation" special project is now anchored to the planet the anomaly was found on, instead of following the science ship around the galaxy.
Planets colonized by the Contingency or the Prethoryn Scourge now show a complete set of districts, instead of missing their housing districts entirely.
Synthetically ascended founder species can now be released as sector vassals, provided the empire has ascended synthetically or researched Synthetic Leaders.
C.A.R.E's world can now be bombarded from orbit once its defensive protocols have turned hostile.
The Claimant event in the Heirs of the Khan origin now correctly names the rival candidate's species.
Fixed missing species names in several Grand Archive specimen descriptions and in the Grand Archive early-stage testing event.
Contingency worlds now detonate their failsafes if they somehow come under the control of another empire, so the Contingency can no longer be left in a state where it cannot be defeated.
Protostars can now yield physics and engineering deposits from Deep Scanning and The Surveyor relic.
While playing with both the Red Giant origin and Eager Explorers civic, orbital stations can be built on the star as intended.
The Mardak Vol and Vol species names, the Mardak Purger ship names, and the Crystalline Empire ruler title no longer always appear in English.
Fixed Action Action Speed modifiers from jobs not applying
Fixed Starlit Citadel origin failing to spawn its initial Deep Space Citadel.
While using the ship designer on biological ships, the designer window no longer blocks the player from interacting with the edit section buttons.
Fixed some branch office max building modifiers being applied to both the country's colonies and its branch offices.
Tooltip of the Genomic Services Outreach correctly displays the replicators effect.
Opening the holdings buildings tab on a biologic species planet no longer causes the game to freeze
Situation Log entries for contracts, archaeological sites, astral rifts, first contacts and anomalies no longer go stale when one is replaced by a new entry of the same kind.
Ship aura effects are now recalculated when an aura-carrying ship is destroyed and replaced, instead of continuing to apply the destroyed ship's auras.
Several interface lists could keep showing outdated entries after what they listed was replaced. This affected the diplomacy vote and favors screens, envoy selection, the planet population and jobs views, resettlement, the species list, megastructure design selection, fleet home base selection, orbital lists and agreement terms.
Fixed map ping staying visible after right-clicking an event notification.
In coop, dismissing an event window now also removes the corresponding notification.
Fixed Change Federation Type window not updating the federation level text automatically.
Fixed ethics randomization failing for multiple reasons, maybe because of pre-FTL special behaviors
Factions without supporters are no longer hidden from the outliner and the factions tab
The faction approval icon now matches its modifier icon, and faction support no longer reuses the attraction icon
The Arc Furnace Smelting tab now acts on the furnace on screen instead of the first one opened, so its highlighted mode, tooltip prices and retooling all apply to the right furnace.
Event popups are no longer suppressed while the research window is open.
Forced empires are once again displayed correctly in the New Game galaxy setup.
Nomad empires are no longer missing the excavation option in the Infernals event chain.
Added missing localization for several bypass types.
Leaders who are missing in action, including a missing ruler, can no longer stand for election.
Special projects with triggered requirements now show their icon on the galaxy map again.
Megastructure build speed modifiers no longer apply twice to construction ships.
Added the missing Behemoth ship size icon, including its damaged variant.
AI
AI economic plans no longer consider themselves complete based on scaling-only resource targets that were never actually counted, which could leave an empire stalled on an early economic tier indefinitely.
AI empires are less likely to leave Urban Expansion districts on Urban World colonies and now prefer specializing them into Commercial Nexus instead.
AI empires no longer construct the Institute, Supercomputer, or advanced production center buildings on colonies without a matching research or industrial district.
AI should no longer build superfluous colony ships
UI/UX
Fixed layout issues in the Form Federation and Change Federation Type windows.
Factions now display their average attraction and its breakdown in their size tooltip
Faction and ethic entries now show their monthly supporter change, with a per colony breakdown
Reworked the empire ethics header and tooltips to match the faction ones
New icons for faction approval, support, supporters and attraction, and new ethics modifier icons
Improved hitboxes for the factions tab entries
Downgrading a starbase now asks for confirmation first.
Performance
Faction attraction, eligible Pops and monthly Pop changes are now cached instead of being recomputed for every tooltip
Ethics Pop changes are now cached per empire and per colony, and pop ethics country update is only done on the monthly tick
Modding
Removed the unused `ai_update_type` technology parameter.
The holding max building modifiers are now called `branch_office_target_max_buildings_add`, `branch_office_owner_max_buildings_add`, `subject_holding_target_max_buildings_add` and `subject_holding_owner_max_buildings_add`.
Removed unused modifiers `planet_max_buildings_add` and `planet_non_artificial_max_buildings_add`.
Added the `pop_attraction_tag` parameter to pop faction types, listing the factors behind a faction's attraction in its tooltip
Every faction type now declares its attraction tags
Faction icons moved to `gfx/interface/icons/factions/`, with the per faction type icons under `factions/types/`
Sometime last month, I started investigating a few player complaints and bugs involving leaders, things like:
“Sometimes my empire spawns with leaders of the wrong ethics”
“My super-gene-modded Overtuned species perfect for leadership doesn’t generate leaders”
I thought these would be simple fixes and be within scope for 4.5. I was wrong.