⚖️ Spell Balance
30 spells got +1 cooldown at every level — both Knight and Mage. No spell was made faster, and no costs changed.
SpellCostCooldown wasCooldown now

Battle Recast36/5/47/6/5

Battlefield Glyph445

Blast334

Blaze Trap223

Echo212

Edge Blink24/3/25/4/3

Elect3/2/112

Empower Hit334

Exalt14/3/25/4/3

Expend134

Final Judgment14/12/1034

Fire Blast223

FireBall312

Flame Cage323

Fury Loop8/7/64/3/25/4/3

Hexmark323

Impact Ward434

Inferno55/4/36/5/4

Iron Vow934

Judas212

Meteor Barrage545

Middle Jump334

Pew212

Pyre Strike212

Scorch Recast10/9/714/13/1115/14/12

Self Proof134

Spark Shot3/2/13/2/14/3/2

Spell Accel35/4/36/5/4

Strike3/2/13/2/14/3/2

Valors Trap334
⚔️ Combat
- Damage responses fire immediately — was: your "on damage taken" spell waited until the attacker finished every hit, and often never fired at all. Now: it fires the moment you are hit.
No critical hits outside your own turn — was: a unit could crit while responding to damage. Now: out of turn, only the damage-taken slot works. Serenity now heals around 1700 per battle instead of 5800.- Attackers can cast again — was: a unit that opened its turn with an attack could not cast a spell for the rest of that turn. Now: it can. A straight buff to everyone who fights up close.
- Ranged units walk further — was: an archer stopped at the first equally good tile. Now: between tiles that are equally good it picks the one further to walk, turning those extra steps into movement charges. It never trades away safety or range for them.
🎴 Events
- Spell Growth — was: levels up one of your spells. Now: levels it up and gives 12 gold.
- Beast Apex replaces Beast Growth — was: a card that levelled a creature by 1. Now: that card is out of the pool and the new one levels a creature by 3.
📊 Heroes
- Preserve reworked — Knight was 18 flat + 10%, now 40 flat with the percent part removed. Mage was 10, now 40.
🏔️ King of the Hill
- Pick your starting tiles — was: fixed arena positions. Now: you choose where your hero and creatures stand before sending a build to the Hill.
Old battles will not replay move for move after this update.