Forest's Tide Defense — Ground Wave — a new low wave now sweeps in along the ground. Leap over it with a direction key plus jump. Pressing attack out of habit counts as a miss.
Fragment Memory Viewing Rework — the first viewing of a fragment's memory now plays through to the end. Skipping is only available when rewatching from the codex.
Improvements
Stone gate narrations now advance with the confirm key instead of fading on a timer, and their bands share the gate's own teal color.
Shrine narration bands are now colored by speaker — Aura's voice glows in pearl.
Scaevola's Awakening skill got stronger — it heals twice as much, cleanses every status effect, and after the true awakening also repairs a large amount of shell durability.
The Moon Snail's "Moon's Guidance" now pulls in items from 1.5× the distance.
The minigame pause menu is larger, with wider spacing between options.
Tidied up the Abyss Threshold layout — characters and the relic no longer crowd each other, and the portal reads more clearly on the map.
In the final battle of the abyss, the boss now makes its entrance at the center of the screen.
The hero's closing lines in the ending were rewritten to look back on the whole journey across the island.
The ending music now enters a beat later, so the first scene settles in before the song begins.
Bug Fixes
Fixed field elites reappearing immediately after entering and leaving minigames or areas — once defeated, they now stay gone until the game is restarted.
Fixed Indo's rockfall minigame running without the elite that summons the big rocks if it had been defeated beforehand.
Fixed Green Turban's "Wind's Blessing" activating while carrying a shell in story sequences, allowing you to hover midair.
Fixed dock and shrine prompts in Forest's story lingering after the action was already completed.
Fixed the narration band on first encountering the black tide showing in the character's color — it now uses the system narration gold.