They thought me banished, but still I hold onto the edges of reality.
The journey has begun. Now that things have started to settle following the Early Access launch of Hand of Fate: Hordes, we wanted to take a moment to thank you for all your support, look at what we've accomplished over the past month, and share some details of what we're currently working on.
In the time since launch, we've shipped a total of 7 patches (changelogs can be found in the Patch notes thread). We've been reading your feedback and have prioritised implementing some features as a result, including:
Optional manual aiming
Custom key bindings for combat controls
Settings for screenshake and vignette VFX
Power Surge and Magnet pickups
Guaranteed redraw options for single Enchantment choices (if you have gold to spare!)
We've also slipped in some smaller tweaks such as:
Updated Enchantment descriptions to better communicate Enchantment dependencies
Updated lighting for improved readability of dice
Wrapping for faster navigation on the Collection screen
A token filter for the Collection screen
Reduced Dealer VO frequency
Clearer presentation of Hero max rank (max rank will change as more content is added to the game!)
We have more tweaks and changes on the way, so please keep the feedback coming. We don't always reply to everything, but we're reading.
Recently, we've been working on a quality-of-life update that adds some major items that we think will change how some of you approach the game.
When this update goes out, the game will make an autosave between combat stages, so that if you need to take a break or use your computer for something else, you can close Hordes without giving up on your current run.
The big feature of the upcoming update is a new "loadout" system that allows you to pick some starting perks and enchantments before you begin your run. You'll be able to spend some of your shards on unlocking more loadout options as you progress through the game, and we are hoping that this will put greater focus on aspects of Hordes' metaprogression outside of "permanent upgrades" (they'll likely get a rename in this update).
In addition to the regular bug fixes, tweaks, and tuning, we've got a few other quality-of-life improvements that we're looking forward to sharing, including
Improved responsiveness for Gloves of Shielding and Flintlock Pistol
Options for resetting individual permanent upgrades
More info on previously-chosen text choices for a number of encounters
Further combat optimisation
Looking beyond this update, we're also hard at work on larger items from our Roadmap post, including a new location, a new hero, and a first pass on deckbuilding, all of which we're very excited for!
We are so thankful for the support, encouragement, feedback, and reviews we've received so far. We are still at the early end of Early Access and we are looking forward to sharing the road ahead with you as we grow and refine Hand of Fate: Hordes into its final form.