New Combat Motions for Indo — the three-hit combo now animates as three distinct motions, and the Awakening skill has its own dedicated animation.
Improvements
The stat panel now also shows attack speed and movement speed, so you can see what the Speed stat actually changes. Health moved to the top.
Refined the forward step on attacks — your body only leans in when an enemy is ahead, and attacking while chasing no longer slows you down.
The action cards at the bottom of the screen have moved to the right, in preparation for a future mobile version.
Quest tracker folding is now saved per character.
Green Turban's "Wind's Blessing" now triggers on your first jump too — hold the jump key to hover briefly at the peak.
In Blueberry's maze, holding a direction key now moves you continuously.
Bug Fixes
Fixed the HUD's Speed value ignoring your character's own stat and showing only the shell's — it now sums both, the same way Attack and Defense do.
Fixed the final abyss boss getting stuck floating in mid-air when pushed hard in close quarters.
Fixed your character being launched skyward when standing on an abyss bat after its dive.
Fixed several characters' attack, throw, and story motions drawing their feet below or above the ground — motion baselines are now aligned across every character.
Fixed the "Deep Abyss" relic description reading depth 1-15 while the actual range is 1-20.
Fixed the stone gate narration band covering the resource display in the top-left corner.