Attacks Now Have Timing — until now the claw's hitbox was live from the button press to the very last frame. Swings are now split into wind-up, active, and recovery, and your body leans into the strike. A swing that connects recovers faster, so the next hit comes sooner.
Blueberry Character Art Overhaul — full-body, motion, and expression artwork has been redrawn. The three-hit combo now animates as three distinct motions, and the Awakening skill has its own dedicated animation.
Improvements
Shops, abyss rewards, and inspection points now light up the moment you press them — these were the spots where nothing responded and you ended up pressing twice.
Hover over your stats to see how much comes from your character and how much from your shell and upgrades. The same panel appears when you hover the health hearts.
At very high health, heart colors now step through tiers.
Rebuilt Blueberry's first inspection scene. You see what was found before the conversation picks it up.
Blueberry's finisher now trails a blue streak.
The ending music now comes in once the first scene has settled.
Unified the wording around "markings" across every language.
Bug Fixes
Fixed turning mid-swing rotating only the sprite while the hitbox stayed facing the old direction.
Fixed your character staying slightly enlarged after a finisher hit several enemies at once.
Fixed health above 100 not showing on the hearts at all.