Dev update 2! Tremendous progress has been made on the game:
The character creator UI has been greatly improved and many more parts have been added
The art is mostly complete. This includes the addition of numerous new characters, female/futa player character support for the sex animations, and revised art for the demo bosses
All the girls now have character bios. Some of them have also been renamed, as the original names were quite weird and hard to remember
The gallery has been revised to show the new girl bios, battle data, and support easy toggling of the different genitalia variations
The sex system UI has been remade to better fit with the rest of the game. It now also supports easy toggling of the different genitalia options
The upgrade screen has been remade to be more intuitive and mouse friendly
The mission start screen has been remade to be more intuitive and mouse friendly
The shop screen now displays girl battle data in a tabulated format which is much easier to read. It also dynamically updates based on the synergies that are active, so you can easily see what the current effects of your party composition are
All the girls now have manually keyed idle animations. The demo used a system which would algorithmically move the character's torso to generate the idle. This was less work but often ugly, so I went through the trouble of creating new animations for all the characters
There are new environmental effects and objects
There are many new enemy designs and systems, including support for traps (mines, saws, etc)
There is a full video showing all of the above on my twitter: https://x.com/FutaCOREStudio/status/2076602426602201135
That's it for this update! If you have any questions or comments, feel free to post them below!