We’ve rolled out a new playtest update focusing on survival systems, combat behavior, UI polish, and mission integration.
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🔧 Highlights
New oxygen survival system with O₂ zones, low-oxygen warnings, and refiner prompts
Refinery modules now convert raw resources into oxygen and power with dedicated UI
New escort-style enemy AI with bodyguards protecting leaders + combat fixes
New missions tied to oxygen and refinery systems integrated into objectives
Player stamina boost meter + improved ship heal and fuel VFX feedback
Full localization pass for inventory, build modules, oxygen systems, and ship configs
Virtual cursor fixes across resolutions + UI improvements in build mode and panels
⚠️ Notes
This is a playtest build. Systems are still under iteration and balance is ongoing.