Hey everyone! I have been working on updating the tutorial and reinforcing the game loops, so I hope this update helps to clear up a lot of the confusing aspects of the game. I look forward to hearing everyone's feedback!
v0.3.3:
* Added guided tutorial (WIP)
* Cryobank rework - now limited to 7 unique specimens preserved at a time
* QuickStart moved to new lab option
* Harvesting cells with G now immediately sells them for scrap. Selling cells is far easier
* E to preserve cell (will prompt you to name the strain if untracked)
* Increased initial funding to $10,000
* Population maintenance scaling is harsher and now you must actively manage your population
* Creative mode fixes
* Visual tweaks
* Various bug fixes