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Wizdom Academy DemoEvents0.4.8 | Hotfix patch
Game update

0.4.8 | Hotfix patch

Wizdom Academy Demo · published 20 May 2026, 17:59 UTC · build 23329833

All eventsPlayers around this dateRead on Steam

Greetings, Headmasters! 🧙‍♂️

A new update has arrived in Wizdom Academy!

This patch brings improvements to academy management, village exploration, decorations, building placement, visual feedback, and several long-awaited fixes.

You may also notice a few festive Golem surprises across the maps… because even magical constructs deserve to celebrate their anniversary.

  • New bell alerts now notify you when teachers have requests.

  • Student mischiefs now trigger dedicated bell alerts, helping you react more quickly.

  • The Village Exploration Panel now includes village resources.

  • A confirmation panel has been introduced before launching village exploration.

  • Exploration details are now displayed more clearly in the village interface.

  • Decorations are now integrated into tooltips.

  • The selected panel now supports decorations.

  • Decorations now have their own dedicated category.

  • A new decoration system has been introduced, with an impact on student well-being.

  • Decoration score values received a first balancing pass.

  • New decoration UI elements are now available.

  • Portal interactions now have dedicated SFX for arrivals, accepted actions, and refused actions.

  • Golem anniversary elements can now be found across the maps.

  • The Mana Wellspring has received a gameplay and usability pass.

  • The Windmill has been improved to better fit the current flow of the academy.

  • The Village Interface has been updated with a clearer structure.

  • The new Exploration Village Panel is now cleaner and more informative.

  • Interactive benches in the Mana Tree Room now help the room behave more like a real hub.

  • Student behavior in the Mana Tree Room has been adjusted to reduce unnecessary wandering.

  • Kicked students now leave the academy immediately through the portal.

  • Decoration prices have been adjusted to better match their Glyphite value.

  • Duplicate decoration names have been cleaned up.

  • Decoration placement has been improved following the latest building refactor.

  • Large decorations such as fountains and trees now use improved placement blockers.

  • Decoration blockers now share the same visual language as other construction blockers.

  • Village and rank-up buttons now have improved hover feedback.

  • Buildings at rank 3 now display clearer upgrade tooltip behavior when they have reached max rank.

  • Wall textures have received visual improvements.

  • Red shader rendering has been improved on Low / Potato settings.

  • Shader behavior has been adjusted to avoid red appearing pink on lower graphic settings.

  • The white visual effect over the red shader has been cleaned up.

  • Candidate cooldown behavior has been adjusted to better match the probability-based recruitment system.

  • Quests no longer appear twice in some situations.

  • Clicking on a quest notification no longer duplicates an already existing quest.

  • Bonus and malus calculations now properly take the relevant resources into account.

  • Mana Wellspring doors no longer remain permanently closed.

  • Purchasable village bonuses now correctly require resources.

  • Several issues linked to village bonus purchases have been corrected.

  • Missing details in the village exploration panel now display properly.

  • Scrolling with the mouse over the quest canvas no longer unintentionally zooms the quest view.

  • The tooltip typo “golemancer” has been corrected to “golemancy”.

  • Decoration score now decreases correctly when removing a decoration.

  • Decoration placement issues introduced by the latest refactor have been corrected.

  • Decoration selection now behaves properly.

  • Selecting a teacher or student from the management panel now correctly triggers highlight / outline feedback.

  • Clicking a teacher or student portrait in the selected panel now correctly triggers highlight / outline feedback.

  • Closing the selected panel now properly unselects the current character.

  • Outline behavior before hover and selection has been corrected.

  • Inactive builders no longer appear as assigned.

  • Corridors no longer generate unwanted automatic pillars during construction.

  • Several visual issues on lower graphic settings have been corrected.

  • Candidate cooldowns should no longer end without adding a new candidate when the waiting queue is not full.

  • Several issues linked to decorations, statues, and related systems have been resolved.

This update focuses on making Wizdom Academy clearer, smoother, and more satisfying to manage.

Village exploration should now feel more complete, decorations have a stronger impact on your academy, and several important systems have received polish, fixes, and better feedback.

As always, thank you for your support, your bug reports, and your feedback.

See you in the next update, Headmasters!

Drop a review on Steam and join our Discord to help us keep the magic alive!

SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio & Lake On Fire Team

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