Greetings Idle-fans.
Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village.
Booster Game Changes
- Total dots to be hits reduced from 40 to 20
- Wait time increased from 10 to 15 minutes
- maximum boost multiplier increased from 10x to 20x
Quality Of Life
- The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress.
- The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so
Evolving comes easy to me
Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive.
- Changed the evolving alghorithm to reduce evolve costs by 50%.
Please leave any suggestions you might have in the discussion page of steam. I do check this regularly, and will respond/fix/consider any suggestions you make!
Thanks for everything!
Robert