Spring has sprung dino fans!
Another season, another demo update.
The full game has had a surge of progress this year and we're happy to be sharing some of the improvements with our little demo community.
First, we've added hand-drawn facial animations for every character in the game. Look forward to your favourite dinosaurs wincing in pain and cheering in triumph.
Second, our Fight maps have undergone a significant overhaul. Environmental improvements, biome lighting, map-driven set pieces and blended ground textures are here as a feast for your eyes.
Thirdly, we've added an emoji wheel, which can be accessed with the middle mouse button. This allows you to communicate quickly without voice chat, or to punctuate fun moments with your allies in multiplayer.
Additionally, you'll find a slew of quality of life and UI improvements.
Change log:
Facial animations
Fight map improvements
Emoji wheel
All new Action icons - look forward to a similar improvement to all Passive icons in the near future!
Revamped event UI
Objective text in fights to show the current objective
Actions and Passives rewritten to improve readability
New and improved health bars with Burn damage indicators
Balance pass
Bug fixes
For those revisiting the demo - yes, rerolls are gone. Rerolls were simply too powerful and allowed players to get similar builds too often. Part of the spirit of roguelikes is making do with what you get and this change returns to that core principle. We hope this change encourages you to try different builds!
As always, we look forward to your feedback.
Join our Discord or use the feedback buttons in the demo to let us know what you think. We can't wait to show you what we've been cooking up later this year.