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Steve's Warehouse: Physics. Roguelike. Chaos.EventsPatch notes: Demo content changes, QoL improvments and Bug fixes!
Game update

Patch notes: Demo content changes, QoL improvments and Bug fixes!

Steve's Warehouse: Physics. Roguelike. Chaos. · published 16 Jul 2024, 16:01 UTC

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Hi every-steves,

The demo just got updated!

Demo content


Thank you a lot to the nearly 1 000 players that already tested the Steve's Warehouse demo!
With that, I, Steve, got some data and some of you played... a ... lot! Which is pretty great but also way more than what I imagined, 100 of you played more than 3 hours of the demo, and more than 25 of you more than 5 hours!

This helped me notice, that the demo might be a bit too generous. I am showcasing a bit too many objects (more than 50% of the final objects) which feels a bit too much for only the demo. I would not want players to be disappointed when purchasing the full version because there is "not enough content" compared to the demo.

So here are some demo content adjustments:
Content leaving the demo :

  • Discoballs family and their passives
  • Christmas ball and their passives
  • Bomb and their passives
  • The dart and small wheels passive

Note: If you've already unlocked some of the content that leaves the demo, the content will still appear as unlocked but won't be able to be played with

  • To showcase a bit more what the game has to offer, a new difficulty has been added to the game! Win a game in the cherry difficulty to be able to play in the Strawberry difficulty!
  • A new end-of-demo screen has also been added, it doesn't stop you from playing more, just remember to wishlist the game (Also please don't forget to wishlist the game ;)!

While I am lowering the demo content, having some of you test the game is still really useful to improve balancing and give new ideas! While the focus is currently on improving the demo, the playtest might be held in a few weeks or months, on the full game versions! If you want to be able to playtest the full game, don't hesitate to join our discord.

Quality of life improvments

  • Tooltips have been improved, they now only appear after 350ms of not moving on an object, and they also stop flicking between two objects
  • Ship delimitation has been improved and is now more precise

Balancing

  • Lowering the price of high-cost items, the price of items now is: 1/3/5/10
  • Strawberry is now rare instead of common, Grape is no Epic instead of rare, Apple is now legendary instead of epic
  • Blackhole is now smaller, to facilitate the possibility of creating high-value objects to be absorbed
  • Passive are a bit heavier and will become a bit less jumpy
  • Discoballs score calculation has changed and now gives the sum of the two disco balls value (not testable in the demo)
  • E stop falling (big nerf I guess?)

Bug fixes

  • Fix the "unable to assign a collision category" bug, that was randomly crashing the game. I could not reproduce this bug, I am not 100% sure it is fixed, so don't hesitate to report it! The change I have made to fix this bug should also slightly improve the physics.
  • Fix some typos (yes there are grapes)
More from Steve's Warehouse: Physics. Roguelike. Chaos.

Other announcements

All events
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