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Ether One: Deluxe Edition UpgradeEventsCelebrating 10 Years of Ether One Documentary
Community

Celebrating 10 Years of Ether One Documentary

Ether One: Deluxe Edition Upgrade · published 13 Jul 2024, 14:43 UTC

All eventsPlayers around this dateRead on Steam

Ether One is now 10 years old since we first launched on Steam.

We were fortunate enough to get onto Steam via the Greenlight process back in 2012. Since that moment, we've been able to create games for a living and have a distribution platform for our work. We'll be forever grateful for Steam giving us our first platform to release our work on and since then many more have opened their doors.

We recorded a full playthrough of Ether One with the development team in the same space the game was developed in. We discuss the origins of the game, the studio and how we released Ether One via Steam back in 2014.

Please come and share the journey with us as we revisit Pinwheel and look back on how Ether One came to be:

PART 1/4 - The Beginning


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Community2 Nov 2021A new game by White Paper GamesHello all! We've been hard at work over the past few years to bring you a new game which shares some of its values with Ether One. It's called Conway: Disappearance at Dahlia View. It's a puzzle driven game by the same designers that brought you Ether One full of spaces to explore with a strong narrative arc which we hope you all resonate with. To thank you for owning Ether One and being part o…Major update17 Mar 2020New Ether One Redux patch is live!To cut a very long story short, the save system needed a rewrite from the ground up in terms of how certain delay actions were handled. That in combination with an Unreal Engine version update to something more modern took a lot longer than intended. We also didn't want to rush out a patch that could make save file issues even worse. You can visit the forum for a full list of the patch notes he…Ether One: Deluxe EditCommunity17 Nov 2016Ether One Redux 1.0.4 Patch notesThis patch update was quite a large one, and as a result of this, we'll be monitoring any game issues very closely over the next couple of weeks. If needed, we'll patch again quickly for anything broken in the architecture and then if no issues arise, we'll patch on console in the coming weeks (since this process takes longer than than on PC). This is a huge shift in architecture in many areas,…