Medic: Pacific War · published · build 24454406
Hello, Medics! We've been working hard for the past few weeks to address the most common issues and requests from the community. In addition to fixes and changes, we also have some brand-new content for you.
We’re finally able to share a preliminary localization for a few more languages with you. The translations cover dialogs, the UI, collectibles, and the Field Guide in every game mode.
🛑 Please keep in mind that the localization is very much a work in progress, and some languages still require a lot of improvement and may contain placeholder content. Their current versions do not represent the final quality we’re aiming for in the full version of the game.
At this point, our priority is to ensure that players from more regions can enjoy the game in some form, even if it’s not perfect.
As of this update, Medic: Pacific War is available in the following languages:
English
Polish (Made in-house, native to the dev team)
French
Russian
Chinese (Traditional)
Chinese (Simplified)
German
Spanish (LATAM)
Spanish (Spain)
Italian
Japanese
Portuguese (Brazil)
The list is not final, and more languages may be added in the future. 🫶 If you’d like to help us with your native language, join our Discord and sign up for the localization efforts! Or, if you run into any mistakes, report them as a "bug" on any of our platforms. Thank you!
In recent updates, we’ve added some new content to Lifeline, but now it’s time for something bigger.
The new map, The Last Stand, is based on the Philippines chapter and takes place in the final moments before the fall of the Malinta Tunnel defenses. It’s a desperate fight for survival and to save as many wounded as possible.
In addition to introducing rogue-lite gameplay to the Philippines, we’ve also made significant changes to the map in its Lifeline variant. We’ve completely revamped its visuals and, while we were at it, tweaked the layout to suit the different gameplay better. The area around the Malinta Tunnel is ablaze. Welcome to hell.
There’s more!
In the meantime, we’ve also been working on a few other things. The most important one was fixing a bug that sometimes caused interactions with wounds to get stuck, forcing players to load a checkpoint or restart a Lifeline game.
We’ve also started working on a visual overhaul of the Tora! Tora! Tora! Lifeline to make it more distinct from its campaign counterpart, and you can already see the first results in the game. And that’s just a fraction of the changes and fixes we’ve made in this patch.
In the coming weeks, we’ll be releasing what you’re probably most looking forward to: a new chapter in the campaign.
It will be the biggest one yet, and also quite different from the previous ones. In addition to rescuing the wounded, you’ll be sneaking past Japanese patrols and will be sent on a very special rescue mission. You’ll meet new characters, explore historic locations, and experience another intense battle.
You’ll also see how past events have shaped Mayers’ personality and the other soldiers’ attitudes toward the war. Keep an eye on our Steam page for a first look at the next chapter: Guadalcanal.
Localization in multiple languages (work in progress, contains placeholders)
New Lifeline map: The Last Stand
Minor visual overhaul of the Lifeline map: Tora! Tora! Tora!
New UI elements to improve the clarity of features and gameplay
Adjusted the volume of certain dialogues throughout the game
Updated the game’s credits
Fixed a bug that prevented players from interacting with wounds
Fixed the saving of collectibles between chapters
Fixed UI scaling to accommodate different language versions
Minor changes to English text
Minor UI fixes
Minor game balance and gameplay fixes
We hope you enjoy the update, Medics! For more exclusive teasers, updates, or to report bugs and feedback, be sure to join our Discord.
Thank you all for your support!
We have more in store on our official platforms! Join our passionate community of virtual war medics dedicated to saving lives and bringing the troops home!
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