Game update

1.5.0 RC

Qubx 2 Playtest · published

RelNote PlayTest

Added challenges to give you run variety once you’re crushing the runs, chapter restarts to help you get there more regularly, slammer slams and a bunch of shop improvements.

Features

  • Challenges. A new mode of four tiers of twists on the story campaign, unlocked from the main menu. Rush, Marathon, an Octahedron-on-every-level run, Spiral Season (every chapter is a finale), and more. Each challenge opens with a briefing card, keeps its own records and win count, and has its own clear achievement.
  • Chapter restarts. Die in a story run and the death screen offers a restart from the start of the current chapter, keeping your score, qubits, lives, and power-ups from that point. The pause menu gets a quick Restart Chapter button too.
  • Qubit Shop cart. Pick power-ups with a +/- stepper, change your mind at no cost, and commit everything on Continue. Cards show stack counts and why something is blocked. A reroll button swaps the offers for an escalating qubit price, and a celebration card sums up what you bought.
  • Music Gallery redesign. Track list on the left, details on the right. Preview a track, or jump straight into Quick Play with it.
  • Hidden-face glow (Easy only). A soft glow behind the cube shows the colors of the faces you cannot see, crossfading as you rotate. It stays off during Phantom Cube.
  • Tutorial now teaches next-shape strategy and introduces power-ups when they first matter. Carry an active power-up through a whole chapter without using it and the game reminds you of its activation key.

Fixes

  • Pressing confirm, pause, or back while the Qubit Shop is open no longer unpauses the game or drops you back to the menu.
  • Pressing back during a story intro or chapter transition no longer reaches the game underneath.
  • Extra lives from Fast Recovery and from the pre-boss shop are now counted correctly, and the life bar refreshes properly after a chapter crossing.
  • Your combo no longer expires during the level transition and the pause before the first shape of a new level (thanks to Moonlight for suggesting Coyote time!)
  • Shapes in the top lane now appear as soon as they are on screen instead of staying dark until they clear the top bar.
  • Shapes arrive and dock cleanly on the Octahedron.
  • Power-up tooltips in the Qubit Shop sit in the right place, and shop and challenge card text fits on Steam Deck in every language. Button labels that overflowed in some languages have been shortened.

Balance

  • Story difficulty now ramps evenly across all 25 levels
  • The held slam now eases from 4x to 6x; a tapped slam reads as a slam again.
  • Shape speed is normalised across lanes by default, so no lane arrives faster than the others.
  • Story finale spawns are spaced out while Spiral Mode is active.
  • Shop rerolls start at 10 qubits and cost 10 more each time in the same visit.

Tell us how the new Challenges and the slam feel!

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