Infinity Wars: Animated Trading Card Game · published · build 25117221
Added a daily quest for your first Ranked win, rewarding players for competing in Ranked matches each day.
The Burg Battlefield has received a full visual rework. The play area now features weathered stone platforms framed by dense forest foliage, twisting roots, mushrooms, and flowers.
To celebrate this release, the Burg Battlefield will be featured in the store for the next 2 weeks, and receive a 10% discount.
Implemented an experimental performance improvement designed to keep matches running smoothly when many cards are in play, particularly in late-game situations.
Characters now use their own dialogue sound effects, giving conversations more distinct audio feedback. Dialogue Personalities also allow character dialogue to better reflect each character’s faction tone and alignment.
Character-specific dialogue SFX and Dialogue Personalities are now available in tutorials and will also appear in upcoming campaigns.
Previously, cards in the same zone resolved effects based on their hidden creation order, which could differ from their visible Battlefield placement.
Effects now resolve in a fixed zone priority, then from left to right by position. End-of-turn effects retain their special Graveyard-then-Deck priority, making simultaneous triggers consistent and aligned with the visible board state.
Reworded Instances of Card Draws to improve consistency.
“Draw two cards” → “Draw 2”
Quest for Balance is now a Unique mission.
Fixed various tutorial UI visual-effect issues.
Removed automatic level bug reports now that the underlying issue has been resolved.
Fixed a minor SFX initialization issue.
Fixed incorrectly labelled Main Menu Background settings.
Fixed a soft lock caused by Defend the Borders.
Fixed battlefields loading twice during replays.
Removed Lifelink from Write of Resurgence.
Fixed Alearem, the Prognosticator, triggering incorrectly from the Command Zone.
Fixed the Torment Intruder and Pras, Flame of Vengeance interaction so Pras’s Fortress damage bonus also increases the resulting morale loss.
Fixed Bloodcore Mecha’s stat bonus not applying in the Command Zone.
Fixed Consume not applying when gained after combat had already begun.
Fixed card art appearing black after visibility changes.
Fixed Decimator failing to chain additional attacks correctly.
Fixed a game crash caused by self-referencing conditional keywords, such as Cloaked Operative’s Barrier.
Fixed AC Assimilator applying tags to itself when no valid targets were present.
Fixed selected card vanity reverting when zooming.
Preserved tutorial stat highlights when cards refresh.
Fixed the Patient Tactics Store tile image.
Fixed issue with Daclerius’ Edict animation.
Added a fix for a Denial of Force desync.
Fixed inventory filter value mappings.