
Attention, Airmen!
You can rain hell from above, but your troops still have to make it through the mess on the ground.
Time to give them some new hardware!
Four new Tier 5 troop weapons are joining the arsenal, with something new for Assault, Scout, Marksman, and Demo troops. Each brings its own way of keeping the horde off your squad.
ASSAULT | RPK-16
The RPK-16 puts a nasty surprise behind every burst. Each shot has a 10% chance to trigger a toxic explosion, dealing 300% extra damage in a 2.5 radius and slowing enemies by 8% for 2 seconds.
MK3: Gas Damage increases to 520%
MK6: Explosion Chance +5%
SCOUT | 590RM
When the dead get too close, send them back where they came from. Every shot erupts with frost, dealing 30% extra damage in a 2.5 radius, freezing enemies for 0.9 seconds, and pushing them away.
MK3: Explosion Damage increases to 52%
MK6: Push Force +70%
MARKSMAN | AT-X
One shot can mess with an entire group. Each hit erupts with electricity, briefly pulling nearby enemies together, shocking them with a 200% slow, and dealing 30% extra damage in a 2.5 radius.
MK3: Explosion Damage increases to 52%
MK6: Explosion Radius +0.5 and Pull Force +35%
DEMO | M202
The M202 doesn't stop at the explosion. Every rocket sets the ground on fire, dealing an additional 100% damage and applying a 16% slow over 2.4 seconds in a 2.6 radius.
Three smaller fire patches also scatter around the main impact, each dealing 33% damage and applying a 10% slow over 2.4 seconds.
MK3: Burn Damage increases to 140%
MK6: Burn Radius +0.6 and Slow Potency +8%
You bring the air support.
Let the squad bring the poison, frost, voltage, and fire!