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Smoke & Lottery Simulatorβ€ΊEventsβ€ΊπŸŽ« Update β€” Scratch Cards, Parcel Point & Checkout Queues
In-game event

🎫 Update β€” Scratch Cards, Parcel Point & Checkout Queues

Smoke & Lottery Simulator Β· published 11 days ago Β· build 25015227

All eventsPlayers around this dateRead on Steam

A big update: winning tickets now have to be verified by hand, five scratch games have been completely rebuilt, the parcel point is balanced again, and a long list of annoyances is gone.

🎫 NEW: WINNING TICKET VERIFICATION

πŸ”΄ The scanner can now fail to read a winning ticket β€” error beep, and you have to check the ticket by hand!

πŸ–οΈ The ticket is placed next to the till: click on it, scratch off the hidden verification code with your mouse, then type the code into the new keypad on the till to unlock the payout.

πŸ–₯️ The prize verification screen on the till has been completely rebuilt: amount, ticket details, status banner, keypad and PAY / LATER buttons β€” right there on the POS screen.

🎰 5 SCRATCH GAMES COMPLETELY REBUILT

🎲 Monster Mystery, Platinum, Scratch Off!, Suspense and Winner Take All are now fully scratchable, each with its own style of play: matching symbols, matching amounts, or the big all-or-nothing box.

🎨 New ticket designs worthy of a real lottery, matching designs for the packs, and new shop icons for all 10 products.

✨ ALSO NEW

🏦 Bank Advisor β€” A new hireable employee (level 10). She stays at her post all day and only leaves it to help a customer stuck at the bank kiosk. She gets better with each upgrade: a rookie will wave through expired IDs, an experienced advisor won't be fooled.

βš–οΈ BALANCE

πŸ“¦ Parcel point rebalanced β€” Far more customers come in to drop off parcels, and the backlog no longer piles up: when parcels stack up, the number of visits goes up, instead of the drop-offs disappearing.

πŸ•΅οΈ Fewer cheaters β€” Weight fraud drops from 25% to 12%, and two honest drop-offs are guaranteed after every cheater. No more back-to-back scammers.

🚬 Cigarette packs finally sell β€” Your hand-made packs were drowned among every other product on your shelves. They now have their own demand, just like joints and cigars.

πŸ’° Fixed price ranges β€” For joints and cigars, the label warned "too expensive" on prices customers happily pay. Products you manufacture now sell with a real margin.

πŸ”§ FIXES

🧊 Customers frozen at the counter β€” Fixed the bug where customers stood there all green but never paid: an order could require more items than the speech bubble displayed. The bubble now always shows the complete order.

πŸ”˜ PAY / LATER buttons β€” They stopped responding after a code verification. Fixed.

🧾 Checkout queue β€” Queue spots are now assigned on arrival. A customer standing right at the till no longer waits behind someone walking in from across the store.

πŸšͺ Leaving the store β€” Customers exit through the front door instead of walking through your stockroom.

🧱 Disappearing floor tiles β€” Two tile types were never saved: your floor was laid down properly, but came back bare on load. Fixed.

πŸš› Shipping pallet β€” The clerk loads the pallet first and only then brings it to the truck, instead of dropping an empty pallet in the zone and filling it there.

πŸ“₯ Pallet after reloading a save β€” A delivered pallet was no longer recognised after a reload: the truck dropped another one on top and the clerk never unloaded it.

πŸ”€ No more mixed parcels β€” Outgoing parcels can no longer end up on the pallet holding the ones your customers are coming to pick up.

🚧 Stockroom gate β€” It now stays open once opened, instead of opening and closing every single time your employee walks through.

🚬 Cigar pricing β€” The label under the counter showed the price of the box, which is never sold. It now shows the price of a single cigar, the one that actually matters.

πŸ“¦ Humidor β€” The box now empties from the top, so you can finally see the stack going down.

πŸ“’ Basement deliveries β€” You're now told when the basement zone is full and the rest is being delivered upstairs.

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